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Posted: Mon Apr 18, 2005 7:22 pm
by doodlemunch
hi!! well it doesnt work
it compiles always ok
but this might be a gay problem of opengl32 cos i can only pass 'pure' colors like 1.0 if i pass 0.1 it takes it as 1.0 i cant 'mix' them or anything i bet you guys know about this stuff so i want to hear hey im using floats what can be the problem from then

i got no idea seriouzly

sorry my english its bad i am not a good talker but cant speak in my native language because you wont understaand anithing he he

Posted: Mon Apr 18, 2005 7:41 pm
by traumatic
doodlemunch wrote:hi!! well it doesnt work
If you don't show us what you're trying to do, no one will be able to help you.
[...]but cant speak in my native language[...]
What would that be?

Posted: Mon Apr 18, 2005 7:46 pm
by doodlemunch
i speak hebrew so i think many people of here wont be able to understand a line of it

i already show you the array thats all i have and i pass the array to the procedure directly in the callfunction line after setting the array value with the color in float

i use 0.1 and it takes it as 1.0 why could this be happenin ?!?

Posted: Mon Apr 18, 2005 7:54 pm
by doodlemunch
oki i solved it thanks goes to everyone in this post !!!

Posted: Mon Apr 18, 2005 7:58 pm
by traumatic
:?: :D