hi!! well it doesnt work
it compiles always ok
but this might be a gay problem of opengl32 cos i can only pass 'pure' colors like 1.0 if i pass 0.1 it takes it as 1.0 i cant 'mix' them or anything i bet you guys know about this stuff so i want to hear hey im using floats what can be the problem from then
i got no idea seriouzly
sorry my english its bad i am not a good talker but cant speak in my native language because you wont understaand anithing he he
pass an array to a procedure
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doodlemunch
- Enthusiast

- Posts: 237
- Joined: Tue Apr 05, 2005 11:20 pm
i speak hebrew so i think many people of here wont be able to understand a line of it
i already show you the array thats all i have and i pass the array to the procedure directly in the callfunction line after setting the array value with the color in float
i use 0.1 and it takes it as 1.0 why could this be happenin ?!?
i already show you the array thats all i have and i pass the array to the procedure directly in the callfunction line after setting the array value with the color in float
i use 0.1 and it takes it as 1.0 why could this be happenin ?!?
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doodlemunch
- Enthusiast

- Posts: 237
- Joined: Tue Apr 05, 2005 11:20 pm
