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				Posted: Wed Feb 16, 2005 5:48 pm
				by ebs
				Great work Fred!
One bad note for those of us who use El-Choni's SQLite library.
It looks like PB 3.93 beta 1 breaks this library, since all of my previously working programs using the library crash immediately with 3.93.  
 
Can anyone confirm this?
El Choni - is there any chance to get a recompiled SQLite library? Please 

 
			 
			
					
				
				Posted: Wed Feb 16, 2005 5:55 pm
				by Fred
				Just try to install the 
www.purebasic.com/beta/ libs first..
 
			 
			
					
				
				Posted: Wed Feb 16, 2005 6:01 pm
				by NoahPhense
				
			 
			
					
				
				Posted: Wed Feb 16, 2005 6:11 pm
				by Edwin Knoppert
				Fred,
Can you give me some confirmation on the command line issue i have?
I'm using the /assembly option and actually want to leave /EXE empty.
So it will generate assembly for an exe.
Later on i compile this stuff using the PBCompiler
Suggested was that /EXE could be set to empty ""
Is this true?
Will this remain in future versions?
If so, will i have a speed improvement or does the PBCompiler still generate a tmp exe?
2nd question, will you add a commandline option to include resources?
I'm favourite to provide *.res file (not .RC)
Thanks,
			 
			
					
				
				Posted: Wed Feb 16, 2005 6:11 pm
				by ebs
				
It worked!  Thanks a million, Fred! 
			 
			
					
				
				Posted: Wed Feb 16, 2005 6:44 pm
				by Fred
				Edwin Knoppert wrote:Fred,
Can you give me some confirmation on the command line issue i have?
I'm using the /assembly option and actually want to leave /EXE empty.
So it will generate assembly for an exe.
Later on i compile this stuff using the PBCompiler
Suggested was that /EXE could be set to empty ""
Is this true?
Will this remain in future versions?
If so, will i have a speed improvement or does the PBCompiler still generate a tmp exe?
2nd question, will you add a commandline option to include resources?
I'm favourite to provide *.res file (not .RC)
Thanks,
I don't really understand the 1st question.. 
About the second one, I will probably add a flag to add your own resources, yes.
 
			 
			
					
				
				Posted: Wed Feb 16, 2005 9:06 pm
				by nco2k
				@fred
good job as always fred. i am very glad that ogg sound works again. but what about ogg stream support?? 
 
c ya,
nco2k
 
			 
			
					
				Re: PureBasic 3.93 beta 1 for Windows released
				Posted: Wed Feb 16, 2005 10:29 pm
				by traumatic
				Thank you!  

 
			 
			
					
				
				Posted: Thu Feb 17, 2005 9:07 am
				by oryaaaaa
				PB3.93 Beta1 - My Software
Compile/RUN ... END Soon
Compile/Debug .... END Soon
Create EXE ... Created > RUN END Soon
END immediately after execution is obtained though it is not a crash.
It operates normally in PB3.91 and PB3.92. 
OS   Windows2000 SP4 - Japan
UseLiblary
AES, PureVisionXP
			 
			
					
				
				Posted: Thu Feb 17, 2005 9:50 am
				by zikitrake
				oryaaaaa wrote:PB3.93 Beta1 - My Software
END immediately after execution is obtained though it is not a crash.
It operates normally in PB3.91 and PB3.92. 
I solved it downloading 
www.purebasic.com/beta libraries.
bye!
 
			 
			
					
				
				Posted: Thu Feb 17, 2005 12:42 pm
				by NoahPhense
				Did I miss a second beta release last night?  Thought there was going to
be one.
- np
			 
			
					
				
				Posted: Thu Feb 17, 2005 6:20 pm
				by Fred
				Ok, the beta 2 is released 

. It should fix all the bugs reported in the forums since the beta 1 release.
 
			 
			
					
				
				Posted: Thu Feb 17, 2005 6:23 pm
				by SR-Games
				Fred, do you ever sleep?  

 
			 
			
					
				
				Posted: Fri Feb 18, 2005 2:34 am
				by Shannara
				Heh, this version fixed the path bug in PB/win 3.92. For some reason depending on the # of characters in the path (both under 100) will determine if PB would crash or not 

 This version fixes this bug, sweetness!
And it works with all of my existing code, so it's good so far for production 

 
			 
			
					
				
				Posted: Fri Feb 18, 2005 10:52 pm
				by Team100
				Hello, I am coming from the german forum first time here and I do not
know if I am here on the correct thread.
I just want to ask if there is a chance the old old 
hidegadget-on-panelgadget bug will loose its long life soon....
I have tested on PB 3.93 Beta and the bug is still existing.  
I know about the workarounds but all will cause some little 
unprofessional flashes when redrawing the screen, especially 
if the program is running on slow PCs.
I know there is a lot to do and the progress of PB is fantastic now and I will
say thank You to the whole team, but I would be very happy if this
bug could be fixed.
Thank You
Team100
Here is a code for testing:
 
Code: Select all
If OpenWindow(0,0,0,322,220,#PB_Window_SystemMenu|#PB_Window_ScreenCentered,"PanelTest") And CreateGadgetList(WindowID(0)) 
    PanelGadget     (0,8,8,306,175) 
      AddGadgetItem (0,-1,"Panel 1") 
        ButtonGadget(1, 10, 15, 100, 24,"Hide this Button") 
      AddGadgetItem (0,-1,"Panel 2") 
      CloseGadgetList() 
        ButtonGadget(2, 10, 190, 120, 24,"Restore Panel Button") 
    Repeat 
      WinEvent.l = WaitWindowEvent() 
      If WinEvent = #PB_Event_Gadget 
        Select EventGadgetID() 
        Case 1 
          HideGadget(1, 1) 
        Case 2 
          HideGadget(1, 0)  
        EndSelect 
      EndIf 
    Until WinEvent.l =#PB_Event_CloseWindow 
EndIf