Posted: Tue Jan 25, 2005 9:49 pm
I was coding "Cabal" for the NES at Zippo (Rare's Manchester based software house) when Tiertex "poached" me to work for them to create some disk formats and copyprotection routines for US Gold.
When at Tiertex I programmed "Mercs" (Amiga/ST) as well as generalised protection routines for some games. I was "sent" to a course for programming the Trace machines - nice kit Z80 based disk controller from what I remember - still got all the Trace programming info somewhere with the Trace Certificate!
I did some formats for CBM64, Amiga, ST and various other machines popular at the time, most of it was just modifying the standard format for invalid clock/data codes etc. Most games were mastered at either Ablex near Ironbridge and Spool near Chester - Spool had Trace duplicators, but Ablex had some other brand and formats had to be re-coded just before mastering using the duplicators incompatible script language. This lead to restrictions in what could have been done easily on the Trace machines.
I programmed my own protection system for "SuperHero" - every track on all 3 disks was "data" long - only some with zero clock/data fun!
To create the long tracks "in the office" I made a switch on my Amiga to increase the system clock by just a notch, if you go too far the video really messes up. The protection on Superhero went overboard (I was on royalties) - there was even a final code checksum just before you would see the ending! Unfortunately, due to reasons too long to explain, SuperHero was never released.
All in all, writing disk formats was suprisingly interesting, a kind of battle...
Don't get me wrong, I've nothing against Pirates, Cracker, Hackers or whatever - I knew some and greeted most of them in the image
Coding the protection schemes was just good fun, almost as much fun as being on the "other side" 
Btw, the ST version of Mercs came out without ANY protection because it wasn't the final version, the version that was released was coded in only 2 weeks! I was not at work on the Monday when US Gold came over wanting to release the game early, they took the wrong disks!!! When told about it nobody seems to care. Pity as I had a really nice scroll in the proper version - the released version had a horrible horizontal scroll.
Ahh, memories...
-Anthony
When at Tiertex I programmed "Mercs" (Amiga/ST) as well as generalised protection routines for some games. I was "sent" to a course for programming the Trace machines - nice kit Z80 based disk controller from what I remember - still got all the Trace programming info somewhere with the Trace Certificate!
I did some formats for CBM64, Amiga, ST and various other machines popular at the time, most of it was just modifying the standard format for invalid clock/data codes etc. Most games were mastered at either Ablex near Ironbridge and Spool near Chester - Spool had Trace duplicators, but Ablex had some other brand and formats had to be re-coded just before mastering using the duplicators incompatible script language. This lead to restrictions in what could have been done easily on the Trace machines.
I programmed my own protection system for "SuperHero" - every track on all 3 disks was "data" long - only some with zero clock/data fun!
To create the long tracks "in the office" I made a switch on my Amiga to increase the system clock by just a notch, if you go too far the video really messes up. The protection on Superhero went overboard (I was on royalties) - there was even a final code checksum just before you would see the ending! Unfortunately, due to reasons too long to explain, SuperHero was never released.
All in all, writing disk formats was suprisingly interesting, a kind of battle...
Don't get me wrong, I've nothing against Pirates, Cracker, Hackers or whatever - I knew some and greeted most of them in the image
Btw, the ST version of Mercs came out without ANY protection because it wasn't the final version, the version that was released was coded in only 2 weeks! I was not at work on the Monday when US Gold came over wanting to release the game early, they took the wrong disks!!! When told about it nobody seems to care. Pity as I had a really nice scroll in the proper version - the released version had a horrible horizontal scroll.
Ahh, memories...
-Anthony