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Posted: Wed Oct 27, 2004 7:53 pm
by Num3
Got it working...

An impressive 150 - 200 fps in window mode!!!
And 300 - 400 fps on full screen!!!

Very very very interesting engine :P


-EDIT-

Is it me, or some functions are not implemented !?

For example: X3D_SetSkyboxClouds(skybox.l, offset.f, size.f)

Posted: Wed Oct 27, 2004 11:52 pm
by Xception
Is it me, or some functions are not implemented !?

For example: X3D_SetSkyboxClouds(skybox.l, offset.f, size.f)
All functions in the manual are implemented, however I don't know if all work correct.

X3D_SetSkyboxClouds is working, you can see it in the MotionBlur demo, at least when you remove the Motionblur. :lol:
But the clouds are just a textured and blended plane, not very spectacular.

Posted: Thu Oct 28, 2004 2:11 am
by Shannara
dmoc wrote: What is the licencing situation?
bump.

Posted: Thu Oct 28, 2004 4:08 am
by Dreglor
how nice of xception to port this from gm :)

Posted: Sun Nov 28, 2004 6:46 pm
by kawasaki
Shannara wrote:
dmoc wrote: What is the licencing situation?
bump.

huh?

Posted: Sun Nov 28, 2004 7:39 pm
by Kale
kawasaki wrote:
Shannara wrote:
dmoc wrote: What is the licencing situation?
bump.
huh?
Shannara is asking 'What is the licencing situation?' again. :)

Posted: Tue Nov 30, 2004 9:51 am
by dmoc
Just to explain why people want to know about licencing, from the web site:
You may mirror these files freely as long as their content is not altered in any way and a reference to this site is made. You may not sell or charge for these files, except for shipping and handling. The GLScene library is distributed under Mozilla PL.
So are free to include in your closed source commercial app? However, the important thing is what has been used to compile the libs. If it's not the full paid-for Delphi then AFAIK you cannot include it in a commercial app.

Posted: Fri Dec 17, 2004 7:36 pm
by Num3
Is there any way to get rid of the windowed screen and open only the engine screen?

I want to make a full screen game, but when it runs i always loose focus on the game window, so no keyboard input...

[EDIT]

I already solved this problem, but it seems some functions are not imported!

Posted: Tue Dec 21, 2004 2:25 am
by Xception
However, the important thing is what has been used to compile the libs. If it's not the full paid-for Delphi then AFAIK you cannot include it in a commercial app.
I compiled it with a legal bought and registered version of Delphi 6 Professional.
Just to explain why people want to know about licencing, from the web site:
That's not my website, the Mozilla Pl license does allow me to sell the engine made with GLScene.

The licencing situation is that you can use my engine for free for free projects.
I don't know what it will be for commercial or shareware or other not free projects. The engine is not even finished yet.
Though I used GLScene it was a lot of work to make it what it is now and will be lots of work to continue it.
Would anybody pay for it ?

Posted: Tue Dec 21, 2004 9:11 am
by dmoc
Xception wrote:I compiled it with a legal bought and registered version of Delphi 6 Professional.
Great! That's all people really need to know.
That's not my website, the Mozilla Pl license does allow me to sell the engine made with GLScene.
Sorry, I should have stated explicitly that I was referring to glscene's website and, seperately, to Delphi's restriction on their free compilers. Still, there may be a contradiction if you are thinking of selling glscene itself but of course if you sold anything it would be the PB wrapper with glscene provided free (thinking aloud).
The licencing situation is that you can use my engine for free for free projects. I don't know what it will be for commercial or shareware or other not free projects. The engine is not even finished yet.
Though I used GLScene it was a lot of work to make it what it is now and will be lots of work to continue it.
Excuse me being pedantic, and I'm not wishing to take away from your obviously superb effort, but the "engine" here *is* GLScene or am I misunderstanding what you are providing?
Would anybody pay for it ?
Probably better firing the question at others who are already using GLScene in commercial/ shareware products, eg, Cosmo4D. Personally, I reviewed many options a few years back, including GLScene, and concluded that most were either: too expensive/ too bloated/ too slow/ under supported/ etc, although I admit GLScene is one of my favorites. For my purposes a custom built opengl engine (basic but functional) won the day. Competition-wise there is an increasing number of easy routes to 3D programming, which I won't name here because everyone probably already knows or can guess them. Good luck to you though if you do go commercial.

Posted: Mon Jan 03, 2005 1:23 am
by dracflamloc
What's the word on this?

Posted: Wed Jun 15, 2005 11:13 pm
by J. Baker
Anymore updates for this Xception?

Posted: Thu Jun 16, 2005 6:26 am
by dagcrack
No, but just wait, the arc is coming.

Posted: Thu Jun 16, 2005 7:21 am
by J. Baker
dagcrack wrote:No, but just wait, the arc is coming.
Are you working with Fred on the OGRE engine or is this another one?

Posted: Thu Jun 16, 2005 11:18 am
by dagcrack
meeeblahbleeh .Check PM. bleehablahh bluehaa hoblehableh ... shh! :lol: