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Posted: Thu Jun 10, 2004 9:32 pm
by Haplo
Thankyou all for the warm welcome and thankyou for the links. I have a lot to take in over the next few months and I am looking forward to it immensely.

Posted: Mon Jun 14, 2004 1:44 am
by CoderLaureate
MadMax wrote:PB is perfect for any kind of 2D game, Blitz3D is very good as well.

I prefer PureBasic for the following:

-nice small executables.
-wonderful "Linked Lists"
-easy to mix 2D with 3D.
-Static, Protected, Shared variables in procedures make it very easy to make reusable code.
-fun flexible language to use.
-great comunity, loads of source around, people like to help.
-a growing language that gets better with every update.
-I could go on and on. :)

But my advice is download demos and try before you buy. One man's food can be another one's poison.
Don't forget about pointers, dll's, easy access to the win32 api.
and multi-threading.

-Jim

Posted: Mon Jun 14, 2004 8:22 am
by blueznl
i can help you with a hello world example...

8)

Posted: Tue Jun 22, 2004 12:22 am
by 22
hi

I'm new here and i'm interesting in 2D game development with some 3D capabilities,because it's nice topic for beginers I gonna ask here,

firstly

sorry for my english it's not my native language and Im just begin to learnt

secondly

some members wrote here that PB has own 3D engine so my first question is
>what API suport this engine(OpenGL,Directx)

>does PB support SDL or Allegro game lib
>does PB support OpenGL or Directx
>is possible cross platform game developing in PB
[linux/unix;windows;apple(macintosh)]

Posted: Tue Jun 22, 2004 8:52 am
by LarsG
Hi 22.

I'll try to answer a few of your questions.
22 wrote: some members wrote here that PB has own 3D engine so my first question is
>what API suport this engine(OpenGL,Directx)
The 3D engine currently used in PB is called OGRE ( www.ogre3d.org ).
The engine in itself supports both OpenGL and DirectX, though I believe PB uses the DirectX .version'.
Sadly the implementation of this engine in PB is still in it's early stages.
Fortunately, this is infact what's next on the PB team's TODO list.. :)
22 wrote: >does PB support SDL or Allegro game lib
PB uses SDL and GTK+ for the Linux version.
I don't think PB officially supports any other game-libraries, but it's quite possible that you can write a wrapper/importer for it.
22 wrote: >does PB support OpenGL or Directx
The Windows version of PB is based on DirectX
22 wrote: >is possible cross platform game developing in PB
[linux/unix;windows;apple(macintosh)]
There are versions of PB currently for windows, Linux and Amiga.
AFAIK, there is a Mac version in the works though... :D

Posted: Thu Jul 08, 2004 5:06 am
by scurrier
here is the start of a 2D game that I turned into a tutorial.
not sure if it will work with the demo if not i can get a copy of
the .EXE for you to try.
it is fully commented and should be easy to read.
let me know what you think, all the graphics and sounds are in the zip
file


http://www.3dcurrman.com/tutorial.htm


have fun


Sean