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Posted: Tue May 18, 2004 12:18 am
by ABBKlaus
it crashes with this : Error at line xxx : The specified output is NULL (0 value).
Grabsprite was succesfull the last id-nr was 158938024 and generated exactly 9958 unique numbers with #PB_ANY.
I created a log file but it doesn´t fit in this forum
Anyway i think #PB_ANY is not build for this and when you remove it you get faster sprites

Posted: Tue May 18, 2004 6:00 am
by PB
> Why is LCASE better than UCASE ?
So you don't have to hit the CAPSLOCK key when typing in the data for
the UCASE command.

I'm being serious, too.
Posted: Tue May 18, 2004 6:13 am
by fweil
OK ABBKlaus,
I change this in my folders ... you mean you used my prog generating 9958 displays ?
Arf .. I might have put something to get a coin for each

Posted: Tue May 18, 2004 9:40 pm
by ABBKlaus
It depends on the hardware that you are using and the screenmode of your desktop.
I tested under WinXP Pro with ATI Radeon 9800 Pro
Screenmode 800x600x32 : crashed after 9958 ID´s (ImageNumber=22)
Screenmode 1024x768x32 : crashed after 9958 ID´s (ImageNumber=12)
Screenmode 1600x1200x32 : crashed after 9958 ID´s (ImageNumber=5)
and also under Win2000 with NVidia Riva TNT (16MB)
Screenmode 1024x768x32 : crashed after ~6000 ID´s (i don´t remember the exact value

)
and for now i am really puzzled :roll:
Posted: Tue May 18, 2004 9:45 pm
by fweil
You puzzle me to !
