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Posted: Sun May 09, 2004 4:19 pm
by thefool
the other two mispellings is in the top of part 3 primer 1
anyway, great guide. I am almost finished reading primer 1, although i know much of it, its great to refresh it and learn something new.
Posted: Mon May 10, 2004 3:05 pm
by blueznl
primer II is done, finally... pfew...
latest additions:
menus, include, enumeration, visual designer, winapi, structures and pointers
can i rest now?

Posted: Mon May 10, 2004 3:09 pm
by LarsG
blueznl wrote:
can i rest now?

NO!

Posted: Mon May 10, 2004 4:34 pm
by thefool
LarsG wrote:blueznl wrote:
can i rest now?

NO!


Posted: Mon May 10, 2004 5:20 pm
by einander
Thanx Bluez, great work!

Posted: Mon May 10, 2004 5:29 pm
by blueznl
wow! at least 3 (!) people are reading it, great!
:roll:
last addition, added pointers in structs, two small errors removed...
Posted: Mon May 10, 2004 6:09 pm
by zikitrake
Hey! I'm reading it too!!!!
Thank you
Posted: Tue May 11, 2004 2:18 am
by Dare2
You shouldn't be counting how many people are reading it. You don't have time for that. Back to writing documentation!
Neat. Thanks.
Posted: Tue May 11, 2004 3:28 am
by DeeCee
Very nice, blueznl!
...thanks for the considerable effort.

..
Posted: Tue May 11, 2004 4:34 am
by NoahPhense
blueznl wrote:wow! at least 3 (!) people are reading it, great!
:roll:
last addition, added pointers in structs, two small errors removed...
i like it.. keep it going..
- np
Posted: Thu May 13, 2004 6:58 am
by sec
have some err:
-part1: s.l = a.l + Int( f.f ) ; f.f is converted to a float, then added to a.l
-part3: On the right side is the main code window, on the left side is a list of all procedures in your code. (right <-> left: as in picture)
-part3: Because the variables a and b INSIDE the procedure have nothing to do with the variables outside the procedure. They are local. You can create, change and destroy them at wish within the procedure as they are effectively different variables. Then, when we exit the procedure, the original a and b are restored to their old values. (wrong logic?)
keep good job!
Re: survival guide / primer
Posted: Fri May 14, 2004 1:59 am
by NoahPhense
Why and how...
(For those who care...)
The smalles thing a computer can handle is a bit. A bit is a 1 or a 0. That's it.
Eight of those bits together form a 'byte'. A byte can store any number from 0 to 255. A computer's memory is made up from thousands or millions of those bytes. (1024 bytes is called a kilobyte, 1048576 bytes is called a megabyte.) All bits in a byte are numbered from 0 to 7.
blueznl:
I just wanted you to know that I'm really enjoying reading your
information. This kind of information will help a lot of people. There
are lots of programmers/developers out there that can code some
really serious sh!t, but don't know the first thing about memory and
the like.
So, thank you, for taking the time to help others learn. Including myself.
- np
Posted: Fri May 14, 2004 7:22 am
by blueznl
i just hope it will save everybody some time, and as it isn't official pb documentation, people won't (or cannot even

) bother fred and his people about it, leaving them to work on the language itself...
(.. and to answer my own stupid questions

)
Posted: Fri May 14, 2004 9:45 am
by sec
hey blueznl: can i put link (survival guide :
http://www.xs4all.nl/~bluez/datatalk/purebasic.htm) in my sig
wow 100posts soon 8O
Posted: Fri May 14, 2004 10:41 am
by blueznl
you have a 100! now on towards the illuster 1000
yeah, 's fine if you want to, no prob, it's a public webpage after all