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Re: Thorin's Quest

Posted: Thu Jun 10, 2021 4:23 pm
by darius676
https://mark-dowen.itch.io/the-quest-of ... arfes-king
Build 1607
Build numbers are assigned automatically.
Current build (compilation) is displayed on intro screen.
The following changes included 1607:

Objects support day/night dependent behavior.
NPC shadow representation has been changed.
Fixed errors in individual object files.
Player and axe leave "trails" (experimentel)

https://mark-dowen.itch.io/the-quest-of ... arfes-king

Re: Thorin's Quest

Posted: Fri Jun 11, 2021 10:24 am
by darius676

Re: Thorin's Quest

Posted: Fri Aug 06, 2021 9:19 pm
by darius676
Update Build 1738:

https://mark-dowen.itch.io/the-quest-of ... arfes-king

Further gameplay:
The Axe: Faster, Better, More Powerful.

Graphic:
Black & white combined with colored elements.

Bug fixes:
none.

Some glitches:
removed.

Various optimizations.

https://mark-dowen.itch.io/the-quest-of ... arfes-king

Video:
https://youtu.be/DNOAJrunBcY

Re: Thorin's Quest

Posted: Wed Aug 11, 2021 11:41 am
by darius676
finaly its done,

Version 1.0 of Thorins Quest,

There will be further updates and fixes, but for now: its done.

https://www.youtube.com/channel/UCD3S1r ... 4qr9l2yotw

Re: Thorin's Quest

Posted: Thu Aug 12, 2021 5:56 am
by IceSoft
darius676 wrote: Fri Mar 19, 2021 1:15 pm https://mark-dowen.itch.io/the-quest-of ... arfes-king
PS: Source code and tools are included (as promised).

Source may be used for your own projects, or changes to the code
are allowed and desired.

(note Original Code and Concept : Deutschmann Walter (Mark Dowen)
No longer source code included?

Re: Thorin's Quest

Posted: Thu Aug 12, 2021 6:15 am
by darius676
Sorry. Will drop link with source soon.

Re: Thorin's Quest

Posted: Thu Aug 12, 2021 8:35 pm
by darius676
so, now here is the source of "Thorins Quest" :
https://www.dropbox.com/s/llbke4nyugdj8 ... E.zip?dl=0

Please insert the files of "THORINS_QUEST_ENGINE" into the "Thorins Quest" directory.


source is compiled with PB 5.73LTS

Re: Thorin's Quest

Posted: Wed Sep 15, 2021 5:32 pm
by darius676
So...
here are the actual sources of "Thorins Engine Tools"
instruction is inside the archive

https://www.dropbox.com/s/wzqo0qhgk6si9 ... C.zip?dl=0
:twisted:

Re: Thorin's Quest

Posted: Sun Sep 19, 2021 5:57 pm
by darius676

Re: Thorin's Quest

Posted: Wed Sep 29, 2021 1:06 pm
by darius676
https://mark-dowen.itch.io/the-quest-of ... arfes-king

Build 1796
Fixed bug which caused crash/no reaction, if mouse button was pressed :shock:
some internal changes

https://mark-dowen.itch.io/the-quest-of ... arfes-king

Re: Thorin's Quest

Posted: Fri Oct 08, 2021 11:00 am
by darius676
While working on my next game, I found some more code to optimize.
in this case, all in game keyboard input is now using the E_KEYBOARD(#xxxx) information

get the lates version of "thorins quest"
https://mark-dowen.itch.io/the-quest-of ... arfes-king

Re: Thorin's Quest

Posted: Fri Feb 03, 2023 8:08 am
by darius676
This update removes the following bug:

Objects (loot) could appear out of reach of the player. Since depending on the position of the enemy, the objects could reach an unfavorable spawn position.

This is particularly annoying with access keys, even if there are enough keys to be found in the game, spawning an item outside of the player's range is annoying.

This fix(update) solves the problem with access keys



Deutsch:

Dieses Update entfernt folgenden Bug:

Objekte (Loot) konnte ausserhalb der Reichweite des Spielers erscheinen. Da je nach Position des Feindes die Objekte eine ungünstige Spawnposition erreichen konnten.

Dies ist insbesondere bei Zugangsschlüssel sehr ärgerlich, auch wenn im Spiel genügend Schlüssel zu finden sein sollen, ist das Spawnen eines Items ausserhalb der Spielerreichweite ärgerlich.

Dieser Fix(Update) löst das Problem mit den Zugangsschlüsseln