Developed or developing a new product in PureBasic? Tell the world about it.
Comtois
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Posts: 1431 Joined: Tue Aug 19, 2003 11:36 am
Location: Doubs - France
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by Comtois » Wed Jul 17, 2013 6:51 am
aonyn wrote: So if someone who understands can please help with some explanations
example added
here
there is also a small change fred has not indicated:
Changed RayCollide(), now return entity's number, or -1 if ray has collided with nothing.
aonyn
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Posts: 43 Joined: Tue May 05, 2009 5:20 am
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by aonyn » Wed Jul 17, 2013 7:01 am
Thank you Comtois,
I found your example in the 3D Programming forum, and I also replied to you there.
It is a very nice example, and thank you for kindly taking you time to write it for me.
Regards,
David
neseir
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Posts: 10 Joined: Fri Jun 11, 2010 10:48 am
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by neseir » Sat Jul 20, 2013 2:47 am
Hi
Great to see all the new features that have been added on the physics part. I could not see any information related to the question I had earlier regarding adding constraints on physics simulation (behave lik Box2D) (
http://www.purebasic.fr/english/viewtop ... 13&t=48913 is the post with the information) ? Would be great to have this features available since it is just a small setting of two bullet parameters to get this working.
Regards
Eirik
Comtois
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Posts: 1431 Joined: Tue Aug 19, 2003 11:36 am
Location: Doubs - France
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by Comtois » Sat Jul 20, 2013 5:27 am
it is added since 5th November 2012: Version 5.00
Added: EntityAngularFactor(), EntityLinearFactor()
neseir
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Posts: 10 Joined: Fri Jun 11, 2010 10:48 am
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by neseir » Sat Jul 20, 2013 10:58 am
Comtois wrote: it is added since 5th November 2012: Version 5.00
Added: EntityAngularFactor(), EntityLinearFactor()
Wow !!
I did not notice these two commands
Thanks !
Regards
Eirik
Fred
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by Fred » Wed Jul 24, 2013 4:20 pm
Beta 7 is out
dman
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Posts: 48 Joined: Thu Oct 01, 2009 2:10 pm
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by dman » Wed Jul 24, 2013 4:27 pm
Yay! Merci! Merci!
P ure B asic
davido
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Location: Uttoxeter, UK
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by davido » Wed Jul 24, 2013 5:17 pm
dman wrote: Yay! Merci! Merci!
+ 1
DE AA EB
NicTheQuick
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by NicTheQuick » Wed Jul 24, 2013 5:52 pm
The english grammar is freeware, you can use it freely - But it's not Open Source, i.e. you can not change it or publish it in altered way.
Poshu
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Posts: 459 Joined: Tue Jan 25, 2005 7:01 pm
Location: Canada
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by Poshu » Wed Jul 24, 2013 8:58 pm
documentation means it's time to switch :D
coder14
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Posts: 327 Joined: Tue Jun 21, 2011 10:39 am
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by coder14 » Thu Jul 25, 2013 6:08 am
5.20? I'm still on 4.60! Is the modules thing totally new? I can't find any docs on it.
Tenaja
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Posts: 1959 Joined: Tue Nov 09, 2010 10:15 pm
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by Tenaja » Thu Jul 25, 2013 3:18 pm
coder14 wrote: 5.20? I'm still on 4.60! Is the modules thing totally new? I can't find any docs on it.
Yes, it is new in 5.20, and documented in b7. You should update; 5.11 was a worthwhile update, and 5.2 is getting pretty stable.
Poshu
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Posts: 459 Joined: Tue Jan 25, 2005 7:01 pm
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by Poshu » Thu Jul 25, 2013 11:58 pm
Just noticed the Format indentation function in the IDE... How long has it been there? It's god lovely!
Opcode
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Posts: 138 Joined: Thu Jul 18, 2013 4:58 am
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by Opcode » Fri Jul 26, 2013 2:22 am
Poshu wrote: Just noticed the Format indentation function in the IDE... How long has it been there? It's god lovely!
It's been there since 4.50