PureBasic 6.30 beta 5 is ready !

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juror
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Re: PureBasic 6.30 beta 5 is ready !

Post by juror »

Looks great. Many thanks for the continuing support. Is screengadget doc included? I'm unable to locate anything except examples.

cheers
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mk-soft
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Re: PureBasic 6.30 beta 5 is ready !

Post by mk-soft »

Only with the release will PB help be updated.
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
juror
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Re: PureBasic 6.30 beta 5 is ready !

Post by juror »

"and the doc fully done, thanks to Andre, Mesa and Pf-Shadoko" :)
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Re: PureBasic 6.30 beta 5 is ready !

Post by miso »

Thanks Team! (and to everyone participated)
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Re: PureBasic 6.30 beta 5 is ready !

Post by miso »

juror wrote: Mon Dec 08, 2025 7:04 pm Looks great. Many thanks for the continuing support. Is screengadget doc included? I'm unable to locate anything except examples.

cheers
Yes, it is in the reference guide ( the one with the treegadget ) Both HID and Screengadget doc is available there. (though the rightclick bug remained yet with beta 5 for screengadgets, but was able to hide the mouse with the doc ;) )
Last edited by miso on Tue Dec 09, 2025 11:13 am, edited 2 times in total.
juror
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Re: PureBasic 6.30 beta 5 is ready !

Post by juror »

@miso :D
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Re: PureBasic 6.30 beta 5 is ready !

Post by Axolotl »

Thanks for the update.
Just because it worked doesn't mean it works.
PureBasic 6.04 (x86) and <latest stable version and current alpha/beta> (x64) on Windows 11 Home. Now started with Linux (VM: Ubuntu 22.04).
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Re: PureBasic 6.30 beta 5 is ready !

Post by Joubarbe »

I don't see the ScreenGadget doc in the gadget section of the manual (F1)?
Is it normal that compiling a program now opens a console window?
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Re: PureBasic 6.30 beta 5 is ready !

Post by miso »

Joubarbe wrote: Tue Dec 09, 2025 4:11 pm I don't see the ScreenGadget doc in the gadget section of the manual (F1)?
Is it normal that compiling a program now opens a console window?
It is not linked to everywhere in the doc (I think that will be with the final)

If you hit F1 in the editor on an empty space, it will be on the left in the treeview gadget between items screen and serialport.
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Re: PureBasic 6.30 beta 5 is ready !

Post by DeanH »

Joubarbe wrote: Tue Dec 09, 2025 4:11 pm Is it normal that compiling a program now opens a console window?
I have a similar observation. Every time I run source code from the IDE (F5) the console window opens. When I compile the exe, it does not appear during compiling. PureBasic_Compilation0.exe appears in the titlebar. Some other programs, however, do not pop the console up. Same compile settings. I first saw this in beta 4. What is behind it and how to stop it opening?
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Re: PureBasic 6.30 beta 5 is ready !

Post by Joubarbe »

#PB_2DDrawing_FastText
If this flag is set then the DrawText() and DrawRotatedText() commands will use a faster text rendering method but with less precise unicode support (Windows only).
When I use this mode, I see a slight difference in performance, but no visual difference. I don't really understand "less precise unicode support". What differences should I expect?
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minimy
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Re: PureBasic 6.30 beta 5 is ready !

Post by minimy »

Thank you very much PB team!!
When will be ready the ternary byte from 0 to 6560? :lol:
Naah! :wink: im really happy with PB, is very light, easy to learn, fast, multi OS and the best community and forum.
Thanks again! Hip! Hip! Hurra! For PB for ever!

Advice:
This Christmas, give PB. :mrgreen:
If translation=Error: reply="Sorry, Im Spanish": Endif
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Re: PureBasic 6.30 beta 5 is ready !

Post by threedslider »

Features and fixes are welcome for always ! :D

Thanks to Fred and Team !

Happy Christmas !

@minimy : Yeah PB for Christmas ! I hope :mrgreen:
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Re: PureBasic 6.30 beta 5 is ready !

Post by Matheos »

Hi, I noticed this variation in PB 6.30 Beta 5. We have some historic code that used PrintN for debugging purposes when our application was under development and hadn't noticed it was still present. Under PB 6.20 and earlier, it didn't open a console window as #Testmode was false, but under 6.30 it opens a console window even when the code isn't executed.

I'm not sure if it's intended, aside from the fact that we could have used CompilerIf.

Code: Select all

; * Enable 'Use Debugger'

; * Note - console window is opened in PB 6.30 Beta 5, not in former version 6.20 and earlier

#Testmode = #False
If #Testmode
  ; OpenConsole()
EndIf

;
;  Do something
;

If #Testmode
  PrintN("Test Output")
EndIf

Delay(5000)
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