Page 9 of 13
Re: PureBasic 6.30 beta 4 is ready !
Posted: Mon Dec 01, 2025 6:05 pm
by Erlend
@miso:
Code: Select all
Debug RunProgram(#PB_Compiler_Home + "compilers/pbcompiler", " -lf -o " + #PB_Compiler_FilePath + "functions.txt", #PB_Compiler_Home)
You mean like above?
BR
Erlend
Re: PureBasic 6.30 beta 4 is ready !
Posted: Mon Dec 01, 2025 6:21 pm
by miso
Thanks to both of you for the replies.
@Axolotl: I would like to help with the tests, but with new features and no documentation for the command it is hard for me. I'm no expert.
Bugs might turn out after the final version.
@Erlend, the second question is about the new hid lib descriptor, but it's resolved elsewhere for the moment. (managed to work in a way for the moment with the help of the community.) [special thanks to Idle and PeDe/Peter]
@Pb Team: I'm happy so far with the two new libs, waiting for the updates

Re: PureBasic 6.30 beta 4 is ready !
Posted: Mon Dec 08, 2025 9:51 am
by Cezary
ScrollAreaGadget() border flags doesn't seem to work, Windows and Linux. Could someone confirm this please?
Re: PureBasic 6.30 beta 5 is ready !
Posted: Mon Dec 08, 2025 5:25 pm
by Fred
2025-12-08: beta 5 is out, only with minor fixes and the doc fully done, thanks to Andre, Mesa and Pf-Shadoko !
Bugfixes for this version:This list was created automatically. All updated bug threads from the date of the last final version have been determined.
Re: PureBasic 6.30 beta 5 is ready !
Posted: Mon Dec 08, 2025 7:04 pm
by juror
Looks great. Many thanks for the continuing support. Is screengadget doc included? I'm unable to locate anything except examples.
cheers
Re: PureBasic 6.30 beta 5 is ready !
Posted: Mon Dec 08, 2025 8:15 pm
by mk-soft
Only with the release will PB help be updated.
Re: PureBasic 6.30 beta 5 is ready !
Posted: Mon Dec 08, 2025 8:17 pm
by juror
"and the doc fully done, thanks to Andre, Mesa and Pf-Shadoko"

Re: PureBasic 6.30 beta 5 is ready !
Posted: Mon Dec 08, 2025 11:11 pm
by miso
Thanks Team! (and to everyone participated)
Re: PureBasic 6.30 beta 5 is ready !
Posted: Tue Dec 09, 2025 12:07 am
by miso
juror wrote: Mon Dec 08, 2025 7:04 pm
Looks great. Many thanks for the continuing support. Is screengadget doc included? I'm unable to locate anything except examples.
cheers
Yes, it is in the reference guide ( the one with the treegadget ) Both HID and Screengadget doc is available there. (though the rightclick bug remained yet with beta 5 for screengadgets, but was able to hide the mouse with the doc

)
Re: PureBasic 6.30 beta 5 is ready !
Posted: Tue Dec 09, 2025 6:33 am
by juror
@miso

Re: PureBasic 6.30 beta 5 is ready !
Posted: Tue Dec 09, 2025 10:55 am
by Axolotl
Thanks for the update.
Re: PureBasic 6.30 beta 5 is ready !
Posted: Tue Dec 09, 2025 4:11 pm
by Joubarbe
I don't see the ScreenGadget doc in the gadget section of the manual (F1)?
Is it normal that compiling a program now opens a console window?
Re: PureBasic 6.30 beta 5 is ready !
Posted: Tue Dec 09, 2025 7:35 pm
by miso
Joubarbe wrote: Tue Dec 09, 2025 4:11 pm
I don't see the ScreenGadget doc in the gadget section of the manual (F1)?
Is it normal that compiling a program now opens a console window?
It is not linked to everywhere in the doc (I think that will be with the final)
If you hit F1 in the editor on an empty space, it will be on the left in the treeview gadget between items screen and serialport.
Re: PureBasic 6.30 beta 5 is ready !
Posted: Tue Dec 09, 2025 10:41 pm
by DeanH
Joubarbe wrote: Tue Dec 09, 2025 4:11 pm
Is it normal that compiling a program now opens a console window?
I have a similar observation. Every time I run source code from the IDE (F5) the console window opens. When I compile the exe, it does not appear during compiling. PureBasic_Compilation0.exe appears in the titlebar. Some other programs, however, do not pop the console up. Same compile settings. I first saw this in beta 4. What is behind it and how to stop it opening?
Re: PureBasic 6.30 beta 5 is ready !
Posted: Wed Dec 10, 2025 9:29 am
by Joubarbe
#PB_2DDrawing_FastText
If this flag is set then the DrawText() and DrawRotatedText() commands will use a faster text rendering method but with less precise unicode support (Windows only).
When I use this mode, I see a slight difference in performance, but no visual difference. I don't really understand "less precise unicode support". What differences should I expect?