PureBasic 5.20 beta 20 is out

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TI-994A
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Re: PureBasic 5.20 beta 5 is ready to test !

Post by TI-994A »

Little John wrote:It is not necessary at all to struggle with those type constants for sorting. We don't have to give this information to PB, because PB knows it itself.
Even better then, would be if PureBasic implements the Type parameter as an option, and defaults to the internally detected variable type for such functions.
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Re: PureBasic 5.20 beta 5 is ready to test !

Post by Little John »

TI-994A wrote:Even better then, would be if PureBasic implements the Type parameter as an option, and defaults to the internally detected variable type for such functions.
There is already a corresponding feature request:
http://www.purebasic.fr/english/viewtop ... =3&t=52549
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Re: PureBasic 5.20 beta 5 is ready to test !

Post by sartic »

thx!!!
keep on good work!
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Re: PureBasic 5.20 beta 5 is ready to test !

Post by dman »

Works great compiling my SSH application :)

Thank you for this awesome product!
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by Fred »

beta 6 is out for testing :)
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by holzhacker »

THANKS FRED ... GOING TO TEST;)
Greetings and thanks!

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Re: PureBasic 5.20 beta 6 is ready to test !

Post by DoubleDutch »

Thanks. :)
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by DK_PETER »

AWESOME! Thank you very much. :wink:
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by Kruno »

"DisplayTransparentSprite" no longer works inside a [Start/Stop]Drawing block. My code works perfect without [Start/Stop]Drawing, and so I am happy to take it out.

Has something happened to the underlying API? Is it because of DirectX 11 that we no longer need [Start/Stop]Drawing?

Nice work PB team. Very happy with PB 5.20.
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by Poshu »

Can't wait for the documentation to be available :3
All those new toys *_* Thanks team!
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by BasicallyPure »

Kruno wrote:"DisplayTransparentSprite" no longer works inside a [Start/Stop]Drawing block. My code works perfect without [Start/Stop]Drawing, and so I am happy to take it out.Has something happened to the underlying API? Is it because of DirectX 11 that we no longer need [Start/Stop]Drawing?
These topics are related to your question.
http://www.purebasic.fr/english/viewtop ... =4&t=55346
http://www.purebasic.fr/english/viewtop ... 12&t=55324

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Re: PureBasic 5.20 beta 6 is ready to test !

Post by einander »

Many thanks! :D
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by A.D. »

Thank you very much !
Added: CameraFollow(), ExamineWorldCollisions(), NextWorldCollision(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity()
Added: WorldCollisionContact(), WorldCollisionNormal(), WorldCollisionAppliedImpulse()
Thank you very much !
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by Olby »

Fred wrote:Added: CameraFollow(), ExamineWorldCollisions(), NextWorldCollision(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity()
Added: WorldCollisionContact(), WorldCollisionNormal(), WorldCollisionAppliedImpulse()
Finally! This is what we needed. :P
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Re: PureBasic 5.20 beta 6 is ready to test !

Post by aonyn »

Fred wrote: Added: CameraFollow(), ExamineWorldCollisions(), NextWorldCollision(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity()
Added: WorldCollisionContact(), WorldCollisionNormal(), WorldCollisionAppliedImpulse()
Thank you very much Fred! These are commands I was hoping for.
Please if possible can we have a small example of how to use these collision commands.

My specific questions are...
ExamineWorldCollisions(Mode) - What are the modes to choose from? - What to expect from return(so far I only get zero)?
WorldCollisionContact() - (returns a vector) using explicit declarations, how would I receive a vector? - is there a built in vector type I am unaware of?

So if someone who understands can please help with some explanations, or if Fred can please give an example of usage, I would be very grateful :)
My project needed these commands, and I am very excited to start using them, but so far, no luck, and I think this is only because I don't quite understand correctly.

Thank you in advance,
David
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