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				Posted: Sat Feb 04, 2006 12:30 pm
				by PB
				> Window Object not initialized?
Which lines gives that error?  Because this works fine for me:
Code: Select all
win1 = OpenWindow(0,0,0,x_res,y_res,#PB_Window_SystemMenu | #PB_Window_ScreenCentered | #PB_Window_MinimizeGadget,"Black Knight")
If InitSprite() <> 0 And InitMouse() <> 0 And OpenWindowedScreen(win1,0,0,x_res,y_res,0,0,0) <> 0
  If CreateMenu(0, WindowID(win1)) ; create menus
    MenuTitle("File")
    MenuItem(1, "New Game")
    MenuItem(2, "Load Game")
    MenuItem(3, "Save Game")
    MenuItem(4,"Exit Program")
    MenuTitle("Help")
    MenuItem(5, "About")
  EndIf
EndIf
 
			
					
				
				Posted: Sat Feb 04, 2006 12:30 pm
				by thefool
				Great 

 waiting for bericko now 

 
			
					
				
				Posted: Sat Feb 04, 2006 12:32 pm
				by Berikco
				thefool wrote:Great 

 waiting for bericko now 

 
Me too  

 
			
					
				
				Posted: Sat Feb 04, 2006 12:34 pm
				by Steve Elliott
				
Which line gives the error?
If CreateMenu(0, WindowID(win1))    ; create menus
 
			
					
				
				Posted: Sat Feb 04, 2006 12:38 pm
				by PB
				Try replacing WindowID(win1) with WindowID(0), because WindowID() is for
a window number (in your case, 0) and win1 is the window handle... so what
you're doing is trying to use a WindowID of 4467583 or so (the handle), when
obviously no such window number exists.
			 
			
					
				
				Posted: Sat Feb 04, 2006 12:42 pm
				by Num3
				Win1=WindowID(0)
so:
Code: Select all
win1 = OpenWindow(0,0,0,x_res,y_res,#PB_Window_SystemMenu | #PB_Window_ScreenCentered | #PB_Window_MinimizeGadget,"Black Knight")
If InitSprite() <> 0 And InitMouse() <> 0 And OpenWindowedScreen(win1,0,0,x_res,y_res,0,0,0) <> 0
  If CreateMenu(0, win1) ; create menus
    MenuTitle("File")
    MenuItem(1, "New Game")
    MenuItem(2, "Load Game")
    MenuItem(3, "Save Game")
    MenuItem(4,"Exit Program")
    MenuTitle("Help")
    MenuItem(5, "About")
  EndIf
EndIf  
or
Code: Select all
OpenWindow(0,0,0,x_res,y_res,#PB_Window_SystemMenu | #PB_Window_ScreenCentered | #PB_Window_MinimizeGadget,"Black Knight")
If InitSprite() <> 0 And InitMouse() <> 0 And OpenWindowedScreen(WindowID(0),0,0,x_res,y_res,0,0,0) <> 0
  If CreateMenu(0, WindowID(0)) ; create menus
    MenuTitle("File")
    MenuItem(1, "New Game")
    MenuItem(2, "Load Game")
    MenuItem(3, "Save Game")
    MenuItem(4,"Exit Program")
    MenuTitle("Help")
    MenuItem(5, "About")
  EndIf
EndIf 
 
			
					
				
				Posted: Sat Feb 04, 2006 12:44 pm
				by PB
				Strange that my snippet didn't throw up that error, though...?
			 
			
					
				
				Posted: Sat Feb 04, 2006 12:44 pm
				by Steve Elliott
				Thanks that works fine now - but win1 also has to change to 0 in commands like WindowMouseX(win1).
			 
			
					
				
				Posted: Sat Feb 04, 2006 1:04 pm
				by SFSxOI
				still no non-directx related keyboard commands 
 
*sigh*
Oh well, back to using API for the keyboard i guess.
 
			
					
				
				Posted: Sat Feb 04, 2006 1:08 pm
				by thefool
				Berikco wrote:thefool wrote:Great 

 waiting for bericko now 

 
Me too  

 
 
 
			
					
				
				Posted: Sat Feb 04, 2006 1:48 pm
				by Inf0Byt3
				WOW!!!  

  This is great!!! Many thanks to Fred and to PureBasic Team for this state-of-the-art language.
 
			
					
				
				Posted: Sat Feb 04, 2006 2:28 pm
				by Edwin Knoppert
				I was updating PBDev, a new beta is there but i need one additional part.
What is required to determine a menuevent has occured and then what id?
I have something like this but does not work:
            Select EventID
            Case #PB_Event_CloseWindow
                CloseWindow( WindowID )
                MainID = 0
            Case EventMenu()
MessageRequester( Str( EventMenu() ),"", 0 )
Not working since i guess a #PB constant is still required in the select case..?
Thanks!
			 
			
					
				
				Posted: Sat Feb 04, 2006 2:46 pm
				by Edwin Knoppert
				Got it 
 
            Case #PB_Event_Menu
            Debug( "EventMenu " + Str( EventMenu() ) )
 
			
					
				
				Posted: Sat Feb 04, 2006 3:38 pm
				by Baldrick
				Sheesh, looks like we got some work in front of all of us to update our code. - Also looks like end results will be more than worth the effort.   
 
 
Thanks Fred & Team!!!!
@Steve Elliott
addition to Num3 suggestion - Think maybe if you use #PB_Any for win1, this would also resolve issue for you.
Code: Select all
Enumeration 
#new_game 
#load_game 
#save_game 
#exit_program 
#about 
EndEnumeration 
x_res=200:y_res=200 
win1 = OpenWindow(#PB_Any,0,0,x_res,y_res,#PB_Window_SystemMenu | #PB_Window_ScreenCentered | #PB_Window_MinimizeGadget,"Black Knight") 
If win1
If InitSprite() <> 0 And InitMouse() <> 0 And OpenWindowedScreen(WindowID(win1),0,0,200,200,0,0,0) <> 0 
If CreateMenu(0, WindowID(win1)) ; create menus 
MenuTitle("File") 
MenuItem(#new_game, "New Game") 
MenuItem(#load_game, "Load Game") 
MenuItem(#save_game, "Save Game") 
MenuItem(#exit_program,"Exit Program") 
MenuTitle("Help") 
MenuItem(#about, "About") 
EndIf 
EndIf 
EndIf
Repeat 
EvId=WindowEvent():If EvId=0:Delay(1):Else:Delay(0):EndIf 
If EvId=#PB_Event_CloseWindow:Quit=1:EndIf 
Until Quit 
End
 
			
					
				
				Posted: Sat Feb 04, 2006 3:45 pm
				by SFSxOI
				Can we expect the feature set in the beta to also be in the final version? I'm asking because I don't want to start updating my existing code until i'm sure that what I use from the beta will also appear in the final version.