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Posted: Mon Apr 30, 2007 3:30 pm
by T-Light
Cheers Thalius, must have missed that bit.
On another note, Irrlicht seems to have a problem with flickering triangles on certain graphics cards (Mine

). This is definitely an irrlicht problem rather than a wrapper issue as I've seen it on compiled irrlicht demos from people writing in other languages. Anyone else seen this or have any ideas how to avoid them.
It only seems to happen with the DX 9 engine.
my specs
Core 2 Duo 2.0Ghz
2 Gig Ram
160 Gig HD
nVidia 7600 256MB card (latest vista driver)
Vista Premium
Posted: Wed May 02, 2007 1:27 pm
by Thalius
I had this using a new Graphics driver with an old DirectX version aswell. Upgrading both ( using Omegadrivers now ) worked for me.
Try updating themn -- if theres still that roblem make an AVI - i can forward that to Niko ( the irrlicht founder ) - maybe he has an idea to what could be causing that.
Thalius
Posted: Wed May 02, 2007 5:17 pm
by T-Light
Thanks Thalius, as soon as I get 5 minutes I'll do just that.

Posted: Sun May 06, 2007 3:17 pm
by T-Light
Sorry for the delay. Vista got in the way so I've had a busy week, Finally got things sorted so I've taken the afternoon off (Well it is Sunday

).
Haven't been able to make a video but here's a screen shot with a description. The triangles pop in and out of existence as you move or look around the landscape.
Is this good enough or do you need an avi?

Posted: Sun May 06, 2007 11:34 pm
by Thalius
Should work i forward this..

Posted: Mon May 07, 2007 1:01 am
by T-Light
Thanks Thalius

Posted: Wed Jun 06, 2007 8:06 am
by Godai
Minor issue. When making the window resizable (IrrSetResizable) it can resize allright, but the minimize icon is blanked out and not working.
Would be nice to be able to minimize the window too, especially for tool usage

Posted: Wed Jun 06, 2007 2:00 pm
by Thalius
@T-Light: Ok About the Gfx Bug - this is most likely related to a wrong directx Version. I would not be surprised if some other games show strange behavior aswell. Can you try redownloading the latest DirectX from M$ and evtl. reinstall to latest Nvidia drivers and try again ?
I realize it has been a bit quiet around here lately - this is due to me mostly beeing stuck in one of the dungholes of life ...
Tho the new Version is progressing nicely and with a little bit of luck on my side ( hopefully i get payment from my customers in time so i dont have to take anotehr job meanwhile.... :/ ) a new Version will be available soonish.
Neotoma has ported also the 1.3 Sources partially yet .. and working on it.
Theres also a few goodies in the Pipeline currently.. i wont be telling here too much but one of em sounds like "IrrNet" ( based on ENet )
*g*
@Scarabol Infos coming soon...
There will be most likely be an beta release of the new Version soon so we can iron the last things out while i stop the slack and pick up again on the not-so-documented parts of the Manual ( 90% done atm .. ).
Thalius
Posted: Thu Jun 07, 2007 6:45 pm
by Godai
Hi. Im trying to add a menu item to a submenu in a contex menu, but it gives me an invalid memory access.
I can add the item to the original context menu no problem.
Code: Select all
Global *test.l = IrrGuiAddContextMenu (0, 200, 100, 100, 0 ,0)
Global *test2.l = IrrGuiContextMenuAddItem(*test,"Scene",1,#True,#True)
IrrGuiContextMenuAddItem(*test2,"New",1,#True,#False)
Anyone?
Posted: Fri Jun 08, 2007 2:01 pm
by Godai
Doing a level editor here and have more GUI issues.
How come I can't set a parent for the static text items? I want to add som informative text to my GUI dialogs, and that is not possible ATM.
Another bug is that you can only seem to add on edit box to a window. The other never appears.
It appears that the GUI system is in need of some debugging to be usable at all
Otherwise rocks so far. See my other GUI issues

Posted: Fri Jun 08, 2007 2:24 pm
by Thalius
Will check with Mike. Alot has changed so far - might want to try with the new version. Will send you a link.
Thalius
Posted: Fri Jun 08, 2007 7:45 pm
by Godai
Another nice to have
When using Irrlicht inside your own window, the window contents are scaled. When using standard Irrlicht window the viewport is resized properly.
Posted: Mon Jun 25, 2007 9:48 am
by Inner
Anything new with this project?
Posted: Tue Jun 26, 2007 11:10 pm
by michaeled314
Tried it. Somewhere in the 3dScreenRequester it says invalid memory access
Posted: Wed Jun 27, 2007 8:18 pm
by neotoma
michaeled314 wrote:Tried it. Somewhere in the 3dScreenRequester it says invalid memory access
Sounds like missng a dll (or maybe the wrong one).
@Inner
Any News ?
Hmmm.. i can type the same one as ever (and its true) : It is a lot of work, we are standing at
;Number of Functions:509
;Not Documented / only imported : 169
Maybe that say enough...
And last Time i got more trouble in RL, so the IrrlichtWrapper is not my highest priority. But i'm still working on it.
Mike