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Posted: Fri Jul 07, 2006 2:02 pm
by S.M.
Sorry, no new commands (except S3DR_CompressSprite(Sprite)), no bugs corrected.
but PB4 compatible:
S3DR 1.3 for PB 4.0

Posted: Fri Jul 07, 2006 4:07 pm
by Psychophanta
At least it is more than nothing. :)

Posted: Fri Jul 07, 2006 11:50 pm
by SoS
thx Stefan ;)

Posted: Mon Aug 28, 2006 8:09 pm
by chris_b
Is there any chance of a slight update to the library to allow for correct aspect ratio?

At the moment it seems that a sqaure view is stretched to the viewport dimensions.

Maybe S3DR_SetCameraRangeAndFOV() can be modified to include seperate horinzontal and vertical field of vision parameters?

Posted: Mon Aug 28, 2006 8:42 pm
by Shannara
S.M. havent been around for almost 2 months. There are a few requests concerning this library. Could be on vacation :)

Posted: Tue Aug 29, 2006 8:00 am
by Psychophanta
Shannara wrote:S.M. havent been around for almost 2 months. There are a few requests concerning this library. Could be on vacation :)
Nope. http://www.purebasic.fr/english/viewtopic.php?t=23370
This lib is another started&unfinished by Stefan.

Posted: Sun Dec 31, 2006 12:25 pm
by benny
Did anyone converted / recompile this lib for PBV4.x ??? Would be interesting
to know :?:

Posted: Mon Jan 01, 2007 4:05 pm
by SoS
hi benny

S3DR 1.3 for PB 4.0 runs also in PB 4.02.

I converted my old code from PB 3.94 -> 4.02

Download Test

Posted: Tue Jan 02, 2007 1:49 pm
by benny
@SoS:

Ahh .. you are right ... thx 4 the info and btw ... nice demo !

Posted: Sat Jun 09, 2007 9:58 pm
by DeXtr0
Did anybody tried the examples related to the .x or .s3dr files on PB v4.02 ?

I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c

All the objects are corrupted.

For example:
http://www.glftpdsitemanager.com/downlo ... itePOT.JPG

Regards,
.DeXtr0

Posted: Sat Jul 14, 2007 1:16 pm
by wickedset
Hi,


I'm an absolute, novice, or lower, so please excuse my silly questions but I have a problem with trying to compile one of the tutorial games, (chopper) and with the new PureBasic 4.02 certain things have to be update, the colours to RGB(0,0,0) format for one, but worse for me is this in the changes:

removed: Locate(x, y) - no longer useful. :(

So what do we do instead?

There may be others but that's as far as I have got for now.


Thanks

Posted: Sun Jul 15, 2007 6:35 am
by Dare
The positioning for drawing text is now in the DrawText command:

Code: Select all

DrawText(x, y, Text$ [, FrontColor [, BackColor]])
So where you find Locate(x,y) : DrawText( ... you just copy the x/y params into the DrawText

Posted: Sun Oct 21, 2007 4:46 pm
by energy
Dextro:
Did anybody tried the examples related to the .x or .s3dr files on PB v4.02 ?

I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c

All the objects are corrupted.
Hi Stefan!

Same problem .
the converted x files looks really ugly.
Can yu help please....
Yur lib is fantastic!

Cheers
eNeRGy

Re: Sprite3DReal Userlibrary

Posted: Sun Aug 15, 2010 7:42 pm
by User_Russian
What engine does not work when OpenWindowedScreen in place OpenScreen?