Page 8 of 8

Posted: Thu Sep 02, 2004 12:58 pm
by Dare2
Aha!

Lol. I did a google search for freestyle because I remembered, vaguely, hearing about it somewhere and that it was good.

As soon as I saw the post, I remembered where I heard that. :oops:

Looks good. I am literally itching for this.

:)

* scratch scratch *


[EDIT]

How close to a beta release?

[/EDIT]

Posted: Sun Oct 03, 2004 3:15 pm
by FloHimself
@PolyVector: just seen this thread.. seems to be a very nice work poly!!

Posted: Mon Oct 04, 2004 12:50 am
by PolyVector
Thanks Flo... I was just thinking about integrating Lua for FX scripting into the engine :twisted:

I'm still stuck on the problem of not having API Hooking in 9x... It's preventing me from finishing up the release!

If anyone knows asm... maybe you can help!:
viewtopic.php?t=12652

Posted: Mon Oct 04, 2004 12:57 am
by Dare2
Hi PolyVector,

Can you do a pre- subject-to-dramatic-change-without-notice- release that includes the 9x flicker problem?

* lives in hope *

Posted: Mon Oct 04, 2004 4:42 am
by PolyVector
Well it's only a problem with scrollbars in 9x, but I think it's unacceptable... All my teammates feel that we shouldn't release FreeStyle with major known problems...
If somebody helps me with my asm question, we could have a near-perfect FreeStyle :D

Posted: Wed Feb 02, 2005 1:59 pm
by DoubleDutch
Whats happening with this? Is it available for download?

-Anthony

Posted: Thu Mar 31, 2005 5:36 am
by Shannara
*bump*

Posted: Sun Mar 05, 2006 10:25 pm
by Shannara
*bump* yet again.

Posted: Mon Mar 06, 2006 2:22 am
by dagcrack
I'd say: Big mouths, little amounts of commitment.

Posted: Mon Mar 06, 2006 3:02 am
by Dare2
How's your 3D engine going?

Posted: Mon Mar 06, 2006 3:32 am
by dagcrack
:lol: I knew it!.
More than fine, thanks.
Working on the objects system and the rendering sys. While I write this.

DDS support is good to go since a few months same with many other nifty thingies you might drool at.

The boring part is having to support ATI cards as well :lol: :lol: (I can hear thefool bitching from here). I dont care much about matrox and others, etc. Because most havent got real 2.x opengl support, so anyway ... Waste of time, for now.

A guy said: Wow, its like a serious blitz3d!!. (Should that be a complement?, well yes... The high-level functions are similar to b3d's, however, this are real and fast... And whatnot, cross platform support as well).

But I don't like to talk about this!.
I'm not putting the college excuses nor the "got no time", because Ive dedicated many hours a day to this. However its something that takes time, to do it right. I'm not putting together libraries nor wrapping an existant engine / set of libs ;) - I'm doing everything from scratch.... Not even using GLU32 dependencies anymore!, go figure.

Something that I'm working at the moment: Hardware accelerated mipmap generation (and custom software fallback, again.. not using glu32, just my own functions of the image manipulation library).

Yep, its even got its own compressed image format with all the toys ;)

Posted: Mon Mar 06, 2006 3:35 am
by Dare2
Sounds impressive!

Posted: Sat Mar 11, 2006 12:39 pm
by thefool
dagcrack wrote:I can hear thefool bitching from here
maggot :twisted:

Posted: Sat Mar 11, 2006 2:15 pm
by blueznl
hear hear! :-)