
I knew it!.
More than fine, thanks.
Working on the objects system and the rendering sys. While I write this.
DDS support is good to go since a few months same with many other nifty thingies you might drool at.
The boring part is having to support ATI cards as well

(I can hear thefool bitching from here). I dont care much about matrox and others, etc. Because most havent got real 2.x opengl support, so anyway ... Waste of time, for now.
A guy said: Wow, its like a serious blitz3d!!. (Should that be a complement?, well yes... The high-level functions are similar to b3d's, however, this are real and fast... And whatnot, cross platform support as well).
But I don't like to talk about this!.
I'm not putting the college excuses nor the "got no time", because Ive dedicated many hours a day to this. However its something that takes time, to do it right. I'm not putting together libraries nor wrapping an existant engine / set of libs

- I'm doing everything from scratch.... Not even using GLU32 dependencies anymore!, go figure.
Something that I'm working at the moment: Hardware accelerated mipmap generation (and custom software fallback, again.. not using glu32, just my own functions of the image manipulation library).
Yep, its even got its own compressed image format with all the toys
