Voodoo!
- DoubleDutch
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Voodoo!
Can some of you try out this initial coding of a game written in PureBasic:
http://www.doubledutchdesigns.com/download/voodoo.exe
Please respond if you have any crashes, slowdown, etc...
Press "D" during test to see debug info & help for extra debug commands such as "C" to toggle collision detection.
Thanks,
Anthony
http://www.doubledutchdesigns.com/download/voodoo.exe
Please respond if you have any crashes, slowdown, etc...
Press "D" during test to see debug info & help for extra debug commands such as "C" to toggle collision detection.
Thanks,
Anthony
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
- Fangbeast
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Everything works fine here
No crsahses, no slowdowns. I just have to get used to the way you change direction:):)
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
- DoubleDutch
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Its a re-write of Voodoo Nightmare that was on the Amiga/ST. It was originally written by Pete Harrison.
The original game was a 15hz frame flip screen isometric, I've redesigned the way it works to be a 60hz scrolling isometric.
The original game was quite big, in concept it kinda reminded me of something that would appear on the snes or megadrive.
Anyhow, Pete has given me permission to re-write it and to have the rights to the Linux / Windows / Mac versions.
The final version will be going up as shareware for about a tenner (€15). Hopefully it should be finished in about a month, it depends on how much/if I may need to update the graphics and also how much free time I have.
The front panel, main character animations and extra sprites should be in by tomorrow night. The level engine and some sound fx should be in over the weekend.
-Anthony
The original game was a 15hz frame flip screen isometric, I've redesigned the way it works to be a 60hz scrolling isometric.

The original game was quite big, in concept it kinda reminded me of something that would appear on the snes or megadrive.
Anyhow, Pete has given me permission to re-write it and to have the rights to the Linux / Windows / Mac versions.
The final version will be going up as shareware for about a tenner (€15). Hopefully it should be finished in about a month, it depends on how much/if I may need to update the graphics and also how much free time I have.
The front panel, main character animations and extra sprites should be in by tomorrow night. The level engine and some sound fx should be in over the weekend.
-Anthony
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
Re: Voodoo!
"Cannot start 3D system" 

I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
- DoubleDutch
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Whats happens if you run this code:

Code: Select all
If InitSprite()=0 Or InitKeyboard()=0
MessageRequester("test","Can't open DirectX 7 Or later")
End
EndIf
If InitSprite3D()=0
MessageRequester("test","Direct3D system can't be initialized correctly")
End
EndIf
If OpenScreen(640, 480, 16, "test")=0
MessageRequester("test","cannot open screen")
End
EndIf
If Start3D()
Stop3D()
CloseScreen()
Else
MessageRequester("test","Cannot start 3D system")
End
EndIf
MessageRequester("test","All worked okay!")

https://deluxepixel.com <- My Business website
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- DoubleDutch
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The frame rate should be about 60hz, did he move thru objects?
He should have been stopped from getting too far by hitting an object (unless you have pressed C to turn off collision detection)?
-Anthony
He should have been stopped from getting too far by hitting an object (unless you have pressed C to turn off collision detection)?
-Anthony
https://deluxepixel.com <- My Business website
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https://reportcomplete.com <- School end of term reports system
- DoubleDutch
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dagcrack: I've uploaded a new version http://www.doubledutchdesigns.com/download/voodoo.exe that has the frame rate setting stuff moved slightly.
It may have not been executed - but should be okay now, thanks for spotting the bug.
filperj: I've noticed what you mean - the sorting problem should go away when the animations are in.
-Anthony
It may have not been executed - but should be okay now, thanks for spotting the bug.

filperj: I've noticed what you mean - the sorting problem should go away when the animations are in.
-Anthony
https://deluxepixel.com <- My Business website
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- DoubleDutch
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The game will have 8 directions when the animations have been added - just sorting out something else at present.
Up, will be up, down will be down, etc...

-Anthony
Up, will be up, down will be down, etc...

-Anthony
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
- DoubleDutch
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Animation & better control is in now, along with sound....
Press D for debug, its in the usual place...
Please report any problems
Thanks
-Anthony
Press D for debug, its in the usual place...

Please report any problems
Thanks
-Anthony
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system