OGRE UPDATE RELEASED

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akee
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Post by akee »

GeoTrail wrote:Ogre.... Isn't that some character from the movies? *LOL*
we can't program the one in the movies... :wink:
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GeoTrail
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Post by GeoTrail »

No you're probably right. Maybe they'll release a game with ogres, then we can atleast control them *LMAO* :lol:
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Post by dagcrack »

:shock: Keep on smoking that weed and you'll date the ogre soon :P :P
By the way, OGRE update RELEASED! :lol:
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Post by GeoTrail »

Ok, I will hehehehe
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Post by NoahPhense »

dagcrack wrote::shock: Keep on smoking that weed and you'll date the ogre soon :P :P
By the way, OGRE update RELEASED! :lol:
Where is it released at?

- np
traumatic
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Post by traumatic »

NoahPhense wrote:Where is it released at?
Official page: http://ogre3d.org/
Good programmers don't comment their code. It was hard to write, should be hard to read.
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Post by NoahPhense »

traumatic wrote:
NoahPhense wrote:Where is it released at?
Official page: http://ogre3d.org/
Sorry if I sound ignorant. But has anyone put together a fully working
sample with OGRE, so that the PB community can look and get an idea
possible things to come.

Also, what download is it? One of the SDK's.. is ogre one dll ?

- np
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Post by traumatic »

NoahPhense wrote:Sorry if I sound ignorant. But has anyone put together a fully working
sample with OGRE, so that the PB community can look and get an idea
possible things to come.
There's a Techdemo ("Magic Of Stonehenge") and a collection of smaller
demos in the download-area.
Also, what download is it? One of the SDK's.. is ogre one dll ?
IIRC OGRE consists of 3 DLLs. Simply choose the SDK for your compiler... ;)

Did I get you wrong?
Good programmers don't comment their code. It was hard to write, should be hard to read.
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