Restored from previous forum. Originally posted by sneakypeeks.
Can you really make a game in PureBasic? With good graphics and
sound and everything? Im not talking about minesweeper I mean like
quake or something cool.
Is it possible?
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Restored from previous forum. Originally posted by Mr.Skunk.
Yes i think, even 3D games can be possible in PB, as the PB compiler produce a good assembly code with no runtime like some others...
But the graphic engine must be done in assembly, i think (direclty in source or in a special 3D library. It will be cool a 3D library for PB...)
Mr Skunk
Mr Skunk's PureBasic Web Page
http://www.skunknet.fr.st
Yes i think, even 3D games can be possible in PB, as the PB compiler produce a good assembly code with no runtime like some others...
But the graphic engine must be done in assembly, i think (direclty in source or in a special 3D library. It will be cool a 3D library for PB...)
Mr Skunk
Mr Skunk's PureBasic Web Page
http://www.skunknet.fr.st
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- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by sneakypeeks.
Oh yea I think a PB 3D engine would be really cool It might attract a lot of game developers to PB too.. if its easy to use, and powerful. Im sure it would be a rough task but I might try it out on my own.. of course Im no expert, at all
But I found a whole load of information about MASM32 and use of direct X and windows API thru assembly language.. mostly off the MASM forum from the links on your site mister skunk.. thanks Im totally new to all this but Im really interested in ASM now that Ive seen what can be done with it, which is pretty much anything =) I was going to learn C++ but now Im thinking ASM is the way to go. I had lots of trouble and confusion with linking and compiling using C++ but Im hearing that ASM doesnt even need to mess with that. And the code isnt as bad as I thought it would be, I was expecting to see huge chunks of hex and binary type code, but the syntax is a lot like C or any other language.. Im actually kind of excited to learn ASM its funny because Im usually not so happy about trying to learn a new language but I think it would be neat to know ASM.
Oh yea I think a PB 3D engine would be really cool It might attract a lot of game developers to PB too.. if its easy to use, and powerful. Im sure it would be a rough task but I might try it out on my own.. of course Im no expert, at all
But I found a whole load of information about MASM32 and use of direct X and windows API thru assembly language.. mostly off the MASM forum from the links on your site mister skunk.. thanks Im totally new to all this but Im really interested in ASM now that Ive seen what can be done with it, which is pretty much anything =) I was going to learn C++ but now Im thinking ASM is the way to go. I had lots of trouble and confusion with linking and compiling using C++ but Im hearing that ASM doesnt even need to mess with that. And the code isnt as bad as I thought it would be, I was expecting to see huge chunks of hex and binary type code, but the syntax is a lot like C or any other language.. Im actually kind of excited to learn ASM its funny because Im usually not so happy about trying to learn a new language but I think it would be neat to know ASM.
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- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Mr.Skunk.
I tried to learn C++ too, but it's not for me too, don't know why...
Learning ASM make me feel exactly the same way. It's not as difficult as i thought and it's a real pleasure to build and optimise ASM code .
Mr Skunk
Mr Skunk's PureBasic Web Page
http://www.skunknet.fr.st
I tried to learn C++ too, but it's not for me too, don't know why...
Learning ASM make me feel exactly the same way. It's not as difficult as i thought and it's a real pleasure to build and optimise ASM code .
Mr Skunk
Mr Skunk's PureBasic Web Page
http://www.skunknet.fr.st