Big Projects in PB

Everything else that doesn't fall into one of the other PB categories.
Karbon
PureBasic Expert
PureBasic Expert
Posts: 2010
Joined: Mon Jun 02, 2003 1:42 am
Location: Ashland, KY
Contact:

Post by Karbon »

Beach: Thanks for the comment about kBilling (I missed it the first time around!)- it is good to know that others have taken notice!
-Mitchell
Check out kBilling for all your billing software needs!
http://www.k-billing.com
Code Signing / Authenticode Certificates (Get rid of those Unknown Publisher warnings!)
http://codesigning.ksoftware.net
User avatar
Psychophanta
Always Here
Always Here
Posts: 5153
Joined: Wed Jun 11, 2003 9:33 pm
Location: Anare
Contact:

Post by Psychophanta »

I am trying to develop a faithful (as much as possible) psychics simulation, for scientific analysis (my goal is to use a computer to make easier the analysis of the psychic forces behaviour).
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
User avatar
GedB
Addict
Addict
Posts: 1313
Joined: Fri May 16, 2003 3:47 pm
Location: England
Contact:

Post by GedB »

eriansa wrote: OLE drag 'n Drop -> C++ DLL
Well, there's no reason that can't be in PB. I'll have to make converting that tutorial my small project :)
jack
Addict
Addict
Posts: 1358
Joined: Fri Apr 25, 2003 11:10 pm

Post by jack »

Psychophanta wrote:I am trying to develop a faithful (as much as possible) psychics simulation, for scientific analysis (my goal is to use a computer to make easier the analysis of the psychic forces behaviour).
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.
for a moment you had me lost :)
Fred
Administrator
Administrator
Posts: 18162
Joined: Fri May 17, 2002 4:39 pm
Location: France
Contact:

Post by Fred »

PureBasic IDE and Visual Designer are medium sized projects done in PureBasic. Restricted Area is a commercial game (now released) done in PB (http://www.restrictedarea.de)
Berikco
Administrator
Administrator
Posts: 1326
Joined: Wed Apr 23, 2003 7:57 pm
Location: Belgium
Contact:

Post by Berikco »

Fred wrote:PureBasic IDE and Visual Designer are medium sized projects done in PureBasic. Restricted Area is a commercial game (now released) done in PB (http://www.restrictedarea.de)
Medium size??? No way, I always try to make it as bloated as possible :mrgreen:
Fred
Administrator
Administrator
Posts: 18162
Joined: Fri May 17, 2002 4:39 pm
Location: France
Contact:

Post by Fred »

:lol:
eriansa
Enthusiast
Enthusiast
Posts: 277
Joined: Wed Mar 17, 2004 12:31 am
Contact:

Post by eriansa »

GedB wrote:
eriansa wrote: OLE drag 'n Drop -> C++ DLL
Well, there's no reason that can't be in PB. I'll have to make converting that tutorial my small project :)
't Was trial and error and trial and error and then I gave up...and returned to the crazy C++ world. :wink:
Don't you remember...I even PM'ed you about it (damn COM!)

c ya
User avatar
GedB
Addict
Addict
Posts: 1313
Joined: Fri May 16, 2003 3:47 pm
Location: England
Contact:

Post by GedB »

I remember it well. It prompted me to order a copy of Essential COM.

I must make the time to have another go at it now that I have the book.
Max.²
Enthusiast
Enthusiast
Posts: 175
Joined: Wed Jul 28, 2004 8:38 am

Post by Max.² »

Fred wrote:Restricted Area is a commercial game (now released) done in PB (http://www.restrictedarea.de)
Restricted Area seems to be quite a success story. So far, I noticed only good to very good ratings and in this december's edition of the german magacine c't (guess the most renowned PC magazine in the german area) they made it one of a few picks of the year! Quite a huge success

Hm... hmmmmmmm... hmmmmmmmmmmm... :wink:
Karbon
PureBasic Expert
PureBasic Expert
Posts: 2010
Joined: Mon Jun 02, 2003 1:42 am
Location: Ashland, KY
Contact:

Post by Karbon »

I downloaded a demo of the game and the graphics are quite impressive. I can't read a single word of German so I couldn't play, but it looks very nice!
-Mitchell
Check out kBilling for all your billing software needs!
http://www.k-billing.com
Code Signing / Authenticode Certificates (Get rid of those Unknown Publisher warnings!)
http://codesigning.ksoftware.net
User avatar
Psychophanta
Always Here
Always Here
Posts: 5153
Joined: Wed Jun 11, 2003 9:33 pm
Location: Anare
Contact:

Post by Psychophanta »

jack wrote:
Psychophanta wrote:I am trying to develop a faithful (as much as possible) psychics simulation, for scientific analysis (my goal is to use a computer to make easier the analysis of the psychic forces behaviour).
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.
for a moment you had me lost :)
Sorry :lol: :lol:
I meant physics :wink:
...mmm Psychics simulation should be A.I. or neuronal networks :wink:
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
BalrogSoft
Enthusiast
Enthusiast
Posts: 203
Joined: Sat Apr 26, 2003 6:33 pm
Location: Spain
Contact:

Post by BalrogSoft »

Hi, i was working on my own language for game develpment called VMM Basic (Virtual Mirror Machine Basic), it is a byte-code interpreter, it compile your codes to a virtual code and it is executed with a runtime. It have this name because you can make webcam games (that works like a mirror) on a very easy way. Some of the main features are:

Create stand-alone executables with a runtime of 19 kb.
Up to 5 types of variables.
Arrays up to 4 types and 16 dimensions.
If - Else - EndIf, Repeat - Until, While - Wend, For - Next flow control commands.
Complete debugger to examine your programs step by step.
Procedures with full recurrence, up to 16 parameters.
Local and global variables.
STDCALL and CDECL dynamic link libraries supported.
Motion detection engine based on VFW.
Creation of Windows GUI's easily.
Easy sprite engine based on DirectDraw and Direct3D.
Sprite animation engine based on DirectDraw and Direct3D.
334 native commands, 6488 API commands, and 6112 constants.

It is shareware with a price of 18 EUR. Here is the link: www.balrogsoftware.com/vmbasic
User avatar
NoahPhense
Addict
Addict
Posts: 1999
Joined: Thu Oct 16, 2003 8:30 pm
Location: North Florida

..

Post by NoahPhense »

I'm working on the worlds largest notepad...

jk

- np
Last edited by NoahPhense on Tue Dec 07, 2004 10:19 pm, edited 1 time in total.
BasicGuy
User
User
Posts: 70
Joined: Sat Apr 26, 2003 4:37 am
Location: US

Post by BasicGuy »

I'm hoping to, as time allows, put together a full featured isometric-style game engine based on PB. It's for an ongoing love affair I've had with iso style games since I was a wee lad. I'll post snapshots and such as it develops. :wink:
Post Reply