Big Projects in PB
Beach: Thanks for the comment about kBilling (I missed it the first time around!)- it is good to know that others have taken notice!
-Mitchell
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- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
I am trying to develop a faithful (as much as possible) psychics simulation, for scientific analysis (my goal is to use a computer to make easier the analysis of the psychic forces behaviour).
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.
for a moment you had me lostPsychophanta wrote:I am trying to develop a faithful (as much as possible) psychics simulation, for scientific analysis (my goal is to use a computer to make easier the analysis of the psychic forces behaviour).
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.

PureBasic IDE and Visual Designer are medium sized projects done in PureBasic. Restricted Area is a commercial game (now released) done in PB (http://www.restrictedarea.de)
Medium size??? No way, I always try to make it as bloated as possibleFred wrote:PureBasic IDE and Visual Designer are medium sized projects done in PureBasic. Restricted Area is a commercial game (now released) done in PB (http://www.restrictedarea.de)

't Was trial and error and trial and error and then I gave up...and returned to the crazy C++ world.GedB wrote:Well, there's no reason that can't be in PB. I'll have to make converting that tutorial my small projecteriansa wrote: OLE drag 'n Drop -> C++ DLL

Don't you remember...I even PM'ed you about it (damn COM!)
c ya
Restricted Area seems to be quite a success story. So far, I noticed only good to very good ratings and in this december's edition of the german magacine c't (guess the most renowned PC magazine in the german area) they made it one of a few picks of the year! Quite a huge successFred wrote:Restricted Area is a commercial game (now released) done in PB (http://www.restrictedarea.de)
Hm... hmmmmmmm... hmmmmmmmmmmm...

I downloaded a demo of the game and the graphics are quite impressive. I can't read a single word of German so I couldn't play, but it looks very nice!
-Mitchell
Check out kBilling for all your billing software needs!
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Code Signing / Authenticode Certificates (Get rid of those Unknown Publisher warnings!)
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Check out kBilling for all your billing software needs!
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- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
Sorryjack wrote:for a moment you had me lostPsychophanta wrote:I am trying to develop a faithful (as much as possible) psychics simulation, for scientific analysis (my goal is to use a computer to make easier the analysis of the psychic forces behaviour).
It is really really hard, and i don't find any collaborators who enough know about centrifugal, gravity and magnetic (weak and strong nuclear forces and its substitutes) forces.
I use geometrical vector calculations, it is the best, i think.
My project works now for materia (and anti-materia, of course), but the hardest part is + and - electric loads magnetics behaviour, like magnets simulations, for example.


I meant physics

...mmm Psychics simulation should be A.I. or neuronal networks

-
- Enthusiast
- Posts: 203
- Joined: Sat Apr 26, 2003 6:33 pm
- Location: Spain
- Contact:
Hi, i was working on my own language for game develpment called VMM Basic (Virtual Mirror Machine Basic), it is a byte-code interpreter, it compile your codes to a virtual code and it is executed with a runtime. It have this name because you can make webcam games (that works like a mirror) on a very easy way. Some of the main features are:
Create stand-alone executables with a runtime of 19 kb.
Up to 5 types of variables.
Arrays up to 4 types and 16 dimensions.
If - Else - EndIf, Repeat - Until, While - Wend, For - Next flow control commands.
Complete debugger to examine your programs step by step.
Procedures with full recurrence, up to 16 parameters.
Local and global variables.
STDCALL and CDECL dynamic link libraries supported.
Motion detection engine based on VFW.
Creation of Windows GUI's easily.
Easy sprite engine based on DirectDraw and Direct3D.
Sprite animation engine based on DirectDraw and Direct3D.
334 native commands, 6488 API commands, and 6112 constants.
It is shareware with a price of 18 EUR. Here is the link: www.balrogsoftware.com/vmbasic
Create stand-alone executables with a runtime of 19 kb.
Up to 5 types of variables.
Arrays up to 4 types and 16 dimensions.
If - Else - EndIf, Repeat - Until, While - Wend, For - Next flow control commands.
Complete debugger to examine your programs step by step.
Procedures with full recurrence, up to 16 parameters.
Local and global variables.
STDCALL and CDECL dynamic link libraries supported.
Motion detection engine based on VFW.
Creation of Windows GUI's easily.
Easy sprite engine based on DirectDraw and Direct3D.
Sprite animation engine based on DirectDraw and Direct3D.
334 native commands, 6488 API commands, and 6112 constants.
It is shareware with a price of 18 EUR. Here is the link: www.balrogsoftware.com/vmbasic
- NoahPhense
- Addict
- Posts: 1999
- Joined: Thu Oct 16, 2003 8:30 pm
- Location: North Florida
..
I'm working on the worlds largest notepad...
jk
- np
jk
- np
Last edited by NoahPhense on Tue Dec 07, 2004 10:19 pm, edited 1 time in total.