3 things:
- A function (or modification of an existing one) to detect whether a concrete given sprite is collided with ANY other or not; if yes, then return the sprite number of the collided sprite, else return 0.
- A function (or modification of an existing one) to detect whether a concrete given position in screen (x,y) is collided with ANY sprite or not; if yes, then return the sprite number of the collided sprite, else return 0.
- More speed for SpritePixelCollision()
More on sprites collision detection
- Psychophanta
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