Restored from previous forum. Originally posted by MrVainSCL.
hi tinman..
maybe i should try to explain it on a better way... For example you start a game and showing a logo with a progressbar you will draw with 2d draw commands... (normaly this progress will everytime flip the buffers to get the new drawed stuff from background buffer to the forgroundbuffer... also to the users screen...
But now we have the reason where you want to display the same stuff (logo incl progressbar to the user on frontbuffer) and while this time we are generating some stuff and draw it on the backbuffer... (ofcourse you could draw to a created sprite/image instead direct to the backbuffer screen... (this methode is from old amiga times, when i painted some stuff on the background...
hope you know now what i mean... also in fact of the commands to create sprites/images, i think its not really longer needed... (would be sence to draw on backbuffer if you run your game in windowedmode i.e) Not so important atm...
PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX8.1, SB AWE64, Win2000 + all Updates...
greetz
MrVainSCL! aka Thorsten