DialogDesign0R V1.88
Re: DialogDesign0R V1.86
In fact only the small icons had some transparent pixels, wondering why your OS decided to use one of the <= 48x48 ones for the desktop?
Are you using something like a 800x600 resolution?
Are you using something like a 800x600 resolution?
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Re: DialogDesign0R V1.86
Since pb621, #PB_Menu_ModernLook et #PB_Menu_SysTrayLook had been deleted.
So, i add line 740 of DD_AddStuff.pbi:
And replace line 322 of DD_Data.pbi by
And what about #PB_Frame_Container for FrameGadget(). It should work (since pb612), is it needed ? because it seems to work without !
M.
So, i add line 740 of DD_AddStuff.pbi:
Code: Select all
CompilerIf #PB_Compiler_Version > 620
Data.l #PB_StatusBar_Raised, #PB_StatusBar_BorderLess, #PB_StatusBar_Center, #PB_StatusBar_Right
CompilerElse
Data.l #PB_Menu_ModernLook, #PB_StatusBar_Raised, #PB_StatusBar_BorderLess, #PB_StatusBar_Center, #PB_StatusBar_Right
CompilerEndIfCode: Select all
CompilerIf #PB_Compiler_Version > 620:Data.s "":CompilerElse:Data.s "#PB_Menu_ModernLook", "":CompilerEndIfM.
Re: DialogDesign0R V1.86
Thanks, but that had been already fixed in 1.87 (you can also look at the latest AddStuff here).
(but it seems I checked for a wrong compiler version, you are right, it was removed in 6.21 already)
I only wait until PB6.30 is there before I release it.
Frames in Dialogs are anyway containers, that flag doesn't make sense from my point of view.
(but it seems I checked for a wrong compiler version, you are right, it was removed in 6.21 already)
I only wait until PB6.30 is there before I release it.
Frames in Dialogs are anyway containers, that flag doesn't make sense from my point of view.
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Re: DialogDesign0R V1.87
PB630 adds several options on gadgets:
#PB_String_PlaceHolder for StringGadget().
#PB_ListIcon_NoHeaders for ListIconGadget().
#PB_Explorer_NoHeaders for ExplorerListGadget().
and
'onresize' event for all (?) Dialog gadgets
M.
#PB_String_PlaceHolder for StringGadget().
#PB_ListIcon_NoHeaders for ListIconGadget().
#PB_Explorer_NoHeaders for ExplorerListGadget().
and
'onresize' event for all (?) Dialog gadgets
M.
Re: DialogDesign0R V1.87
Damn, I seem to have missed them, thanks, I'll add them into V1.88
[Edit]
I was wondering when onresize might be useful for a dialog gadget and tested all of them.
Only those three seem to support this event:
canvas
container
panel
[Edit]
I was wondering when onresize might be useful for a dialog gadget and tested all of them.
Only those three seem to support this event:
canvas
container
panel
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Re: DialogDesign0R V1.87
Just want to say, after a relatively frustrating session with the built-in IDE form designer, I started using DD today... WOW! This is really a pleasure to work with. We'll see how integration back into the project goes, but I'm really impressed so far.
I was also going to report the missing option, but looks like that's already on the list for the next version.
Great work!
I was also going to report the missing
Code: Select all
#PB_ListIcon_NoHeadersGreat work!
Re: DialogDesign0R V1.88
Thanks for the kind words!
Just remember that statusbars, menus and toolbars are not natively supported in PB.
You can add all of them in DD, but you need a "hack" to show them in you app.
I've uploaded the new sources now, including the missing new flags and an updated french translation from Mesa (thanks again!).
Binaries are still V1.87
Just remember that statusbars, menus and toolbars are not natively supported in PB.
You can add all of them in DD, but you need a "hack" to show them in you app.
I've uploaded the new sources now, including the missing new flags and an updated french translation from Mesa (thanks again!).
Binaries are still V1.87
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Re: DialogDesign0R V1.87
Great !
There is a little bug in DDesign0r_v02.pb line 149, that should be "Macro M_630_OnResize"
I've forgotten that there is a new feature menus in pb630:
#PB_Menu_NativeImageSize for CreateImageMenu() and CreatePopupImageMenu() but it is Windows only.
If you like you can modifie these flags as a "M_620_NewFlags()", in DD_Data.pbi:
#PB_Editor_TabNavigation appears at pb 620
and the same in DD_Data.pbi with #PB_Web_Edge,
UseDialogWebGadget()
UseDialogWebViewGadget()
UseDialogOpenGLGadget()
UseDialogScintillaGadget() appear at pb 610
M.
Re: DialogDesign0R V1.88
good catch!
I've tested it now down up to PB5.60 and added some more PB version fixes.
PB5.40 made some more trouble, therefore I decided to change min. PB version for compiling DD to 5.60
I've added some more compiler directives, but ignored the #PB_Menu_NativeImageSize for now, since menus are something "special" anyway.
Version is still 1.88 I was too lazy to increase it, but sources had been updated
I've tested it now down up to PB5.60 and added some more PB version fixes.
PB5.40 made some more trouble, therefore I decided to change min. PB version for compiling DD to 5.60
I've added some more compiler directives, but ignored the #PB_Menu_NativeImageSize for now, since menus are something "special" anyway.
Version is still 1.88 I was too lazy to increase it, but sources had been updated
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Re: DialogDesign0R V1.87
Sorry, I hope it's the last one
A bug to display the toolbutton tooltips.
To correct it, juste open DD_RuntimeProcedures.pbi and add line 912 (just before the 'Default' line) these lines
And WebView appears in pb610.
M.
A bug to display the toolbutton tooltips.
To correct it, juste open DD_RuntimeProcedures.pbi and add line 912 (just before the 'Default' line) these lines
Code: Select all
Case "tooltip"
SetGadgetText(DID("tooltip"), b$)M.
Re: DialogDesign0R V1.87
toolbutton tooltips are handled from line 913 on, that doesn't work for you?
And it doesn't matter when WebView had been introduced, unknwon Gadgets are ignored in Dialogs
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If FindMapElement(DID(), a$) ;<- to make sure this is no unsupported attribute
If a$ = "text" And Name = "text"
b$ = ReplaceString(b$, #CRLF$, "\n")
EndIf
SetGadgetText(DID(a$), b$)
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Re: DialogDesign0R V1.87
You're right, it works now whereas it wouldn't work yesterday. So it's OK now.
M.
M.
Re: DialogDesign0R V1.87
That part of the code is untouched since several months.Mesa wrote: Wed Feb 18, 2026 4:18 pm You're right, it works now whereas it wouldn't work yesterday. So it's OK now.
M.
If it really didn't work for you two days ago, you maybe really found something.
But the existing construct equals more or less your fix and I have no idea when that might fail
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