Edit: would worth it's own, separate thread.
Game test v0.01
Re: Game test v0.01
Simple, nice, and smooth. Also got greeted 
Edit: would worth it's own, separate thread.
Edit: would worth it's own, separate thread.
Re: Game test v0.01
I'm away from pc at the momentt and can't try it but I agree with miso to make own thread for it.
Thanks for sharing.
Thanks for sharing.
Re: Game test v0.01
Careful, I might get a big head.
If you want to get into technicals, men and women have differently sized dental arches. The men have larger dental arches. So you could potentially make two sets of teeth; one for all of your males characters, and another for the females.
http://vmede.org/sait/content/Anatomiya ... 000114.jpg
I've been doing graphics and characters for a long time.minimy wrote: Wed Feb 04, 2026 8:58 pmIt seems that you control the visual issue well.
When I started with lightwave it included a blade runner(1982) scene![]()
Re: Game test v0.01
Testing video pack + tv fx + text RT.
video size 5mb. 500 frames.

video size 5mb. 500 frames.

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Re: Game test v0.01
Looks cool.
Re: Game test v0.01
that looks really good.
Re: Game test v0.01
Thanks friends.
I'm very glad you like it.
Now it's time to start assembling the puzzle.
I'm very glad you like it.
Now it's time to start assembling the puzzle.
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Re: Game test v0.01
When I started creating the scenarios I realized that they were too small for a proper ROLE-PLAYing game.
It occurred to me to create a multiland, but editing them was really complicated.
That's why I created this system that allows you to have multiple terrains, edit them and hide the ones you don't need to see.
When recording the video the FPS drops but in reality it has never dropped below 60 with synchronization and without synchro around 200 fps
I want to optimize it a little more so that it is not too much of a burden, just the terrain.
https://youtu.be/Ce8Eh2Iy6ZY

It occurred to me to create a multiland, but editing them was really complicated.
That's why I created this system that allows you to have multiple terrains, edit them and hide the ones you don't need to see.
When recording the video the FPS drops but in reality it has never dropped below 60 with synchronization and without synchro around 200 fps
I want to optimize it a little more so that it is not too much of a burden, just the terrain.
https://youtu.be/Ce8Eh2Iy6ZY

If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
What about LOD swapping out with lower polygon terrain sections off in the distance?minimy wrote: Wed Feb 11, 2026 11:15 pmI want to optimize it a little more so that it is not too much of a burden, just the terrain.
Re: Game test v0.01
Yes, lodding is a key if the map is large. The very far away chunks can even be rendered to a texture put on a plane as a standalone, updated only rarely, switching to mesh when getting close.
Re: Game test v0.01
I did a little test here in Lightwave...
https://imgur.com/yJMlsU7
This is a single terrain square cloned 11 times (12 total). The edges are uniform on every side, so the terrain model can be rotated to 90-degree increments to break up the tiling. It does have seams in the specular shading, however.
https://imgur.com/yJMlsU7
This is a single terrain square cloned 11 times (12 total). The edges are uniform on every side, so the terrain model can be rotated to 90-degree increments to break up the tiling. It does have seams in the specular shading, however.
Re: Game test v0.01
Minimys terrain is not from a 3d editor.. He creates them on the fly from heightmaps.
Re: Game test v0.01
Yeah I was taking a bit of a different approach.miso wrote: Thu Feb 12, 2026 3:10 am Minimys terrain is not from a 3d editor.. He creates them on the fly from heightmaps.
Re: Game test v0.01
At this rate, I bet your game will be out before GTA6 



