
Add this to my code to test with 6.21 and older versions.
Code: Select all
CompilerIf #PB_Compiler_Version >= 620
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem)
Add3DArchive("datos/modelos", #PB_3DArchive_FileSystem)
Parse3DScripts()
CompilerElse
Add3DArchive("datos/modelos", #PB_3DArchive_FileSystem)
Parse3DScripts()
CompilerEndIf
This is a bug?
Sorry but i cant put here all the code because is really big.
With native meshes like createbox or sphere all work good, but loaded meshes with animation i got no shadows.
Im using simple shadows #PB_Shadow_Modulative.
Need do any thing for the shadows in the new ogre version?
Another thing i see is the skeleton example no move th cylinder , move the bones but the cylinder is still.
Was tested in x86 and x64 with intel and nvidia gpu.