Unless someone knows another way to make the engine sound changing frequency?
SetSoundFrequency() for Mac and Linux
SetSoundFrequency() for Mac and Linux
I would like to make a Win/Mac/Linux driving game and really wish for this 
Unless someone knows another way to make the engine sound changing frequency?
Unless someone knows another way to make the engine sound changing frequency?
Re: SetSoundFrequency() for Mac and Linux
+1. Currently if you want this on the Mac, you have to either use an audio library like Bass or call out to AVAudio directly, not to mention that CatchSound on the Mac seems incredibly broken (need to finish my tester for that). I hope the sound library switches to MiniAudio eventually and this is no longer a problem.
Re: SetSoundFrequency() for Mac and Linux
Yes, it's the plan, I hope for next 6.20.
Re: SetSoundFrequency() for Mac and Linux
It would be also nice if there was an audio recording function, perhaps some "custom audio callbacks" for life sound generation (or recording/encoding/streaming in or out).
Re: SetSoundFrequency() for Mac and Linux
Miniaudio does support this, so I hope we'll see it. It even supports loopback with WASAPI, and it would be even more awesome if PB exported this to us.
benubi wrote: Mon Jan 01, 2024 4:30 pm It would be also nice if there was an audio recording function, perhaps some "custom audio callbacks" for life sound generation (or recording/encoding/streaming in or out).


