draw lines slow
draw lines slow
How can I draw lines slow in a for next loop ,I try delay but this will not work
Re: draw lines slow
Maybe you put the delay inside StartDrawing-StopDrawing
Re: draw lines slow
Code: Select all
StartDrawing(CanvasOutput(#canvas1))
For n=7 To aantal_lijnen
lijn$=GetGadgetItemText (#list1,n) ;Gcode line ,coordinates lines ect..
;Debug lijn$
ontrafel() ;find the start and end off the lines
y2=180+(x_new *xpix_mm):x2=680+(zpix_mm * z_new );new endposition
LineXY(x1,y1,x2,y2,kleur) ;draw line
X1=X2:Y1=Y2
Delay(200);wait 200ms for drawing the next line ,this do not work
Next
StopDrawing()
Re: draw lines slow
Hi
Workaround
Try
Workaround
Code: Select all
If OpenWindow(0, 0, 0, 600, 400, "CanvasGadget", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
CanvasGadget(0, 10, 10, 580, 350)
ButtonGadget(1,10,360,60,20,"RUN")
Repeat
Select WaitWindowEvent(1)
Case #PB_Event_CloseWindow
Quit = 1
Case #PB_Event_Gadget
Select EventGadget()
Case 1
For y = 10 To 200 Step 10
StartDrawing(CanvasOutput(0))
LineXY(10,y,570,y,$0000FF)
StopDrawing()
Delay(500)
Next
EndSelect
EndSelect
Until Quit = 1
EndIf
Code: Select all
For n=7 To aantal_lijnen
lijn$=GetGadgetItemText (#list1,n) ;Gcode line ,coordinates lines ect..
;Debug lijn$
ontrafel() ;find the start and end off the lines
y2=180+(x_new *xpix_mm):x2=680+(zpix_mm * z_new );new endposition
StartDrawing(CanvasOutput(#canvas1))
LineXY(x1,y1,x2,y2,kleur) ;draw line
X1=X2:Y1=Y2
StopDrawing()
Delay(200);wait 200ms for drawing the next line ,this do not work
Next
Egypt my love
Re: draw lines slow
You can try to use a AddWindowTimer() for this
Re: draw lines slow
thanks ,it works