The example PitchYaw.pb failed with memory access error.
Workaround:
Use or replace Engine3d.[dll, dylib, so] with version of PB v5.73
[Done] Engine3d defect - All OS
[Done] Engine3d defect - All OS
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
Re: Engine3d defect - All OS
Pitch & Yav not work. at PB 6.00
TFT
TFT
TFT seid 1989
Aktuelles Projekte : Driving School Evergarden
YouTube : Pure Basic to go
FaceBook : Temuçin SourceMagic Games
DISCORD : SourceMagic
W10 , i9 9900K ,32 GB Ram , GTX Titan , 3 Monitore FHD
ARDUINO Freak
Aktuelles Projekte : Driving School Evergarden
YouTube : Pure Basic to go
FaceBook : Temuçin SourceMagic Games
DISCORD : SourceMagic
W10 , i9 9900K ,32 GB Ram , GTX Titan , 3 Monitore FHD
ARDUINO Freak
Re: Engine3d defect - All OS
That's what I mean.
Replace the Engine3d.dll with the one from v5.73
Replace the Engine3d.dll with the one from v5.73
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
Re: Engine3d defect - All OS
Will engine3d get updated?
I'm using pb 5.62 and it works well.
pb5.73 have shadow issues on my computer(every shadow is red).
I don't have LOD in 5.62 but thats not a big problem.
/Micke
I'm using pb 5.62 and it works well.
pb5.73 have shadow issues on my computer(every shadow is red).
I don't have LOD in 5.62 but thats not a big problem.
/Micke
Re: Engine3d defect - All OS
Please don't forget it
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
Re: Engine3d defect - All OS
Just a small note:
Now there's two versions we have to switch between:
5.72 or less - to use pitch and Yaw examples
and 6.01 for new examples by Shadoko.
viewtopic.php?t=81142
Now there's two versions we have to switch between:
5.72 or less - to use pitch and Yaw examples
and 6.01 for new examples by Shadoko.
viewtopic.php?t=81142
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Re: Engine3d defect - All OS
Just testing updates.
This makes my red lights to disappear on every mesh.
CreateLight(0 , 0)
SetLightColor(0, #PB_Light_DiffuseColor, RGB(127, 127, 127))
And I now use:
RotateEntity()
MoveEntity()
RotateCamera()
MoveCamera()
I store all values in arrays and not using yaw(), pitch() or roll() at all.
If I use BuildMeshLOD() then shadows is gone.
Tested with pb 6.02beta1
Purebasic is fun but hard. =P
/Micke
This makes my red lights to disappear on every mesh.
CreateLight(0 , 0)
SetLightColor(0, #PB_Light_DiffuseColor, RGB(127, 127, 127))
And I now use:
RotateEntity()
MoveEntity()
RotateCamera()
MoveCamera()
I store all values in arrays and not using yaw(), pitch() or roll() at all.
If I use BuildMeshLOD() then shadows is gone.
Tested with pb 6.02beta1
Purebasic is fun but hard. =P
/Micke
Re: Engine3d defect - All OS
Fixed.