In my current project I have to deal with thousands of entities that I need to be able to select with the mouse. I could keep an approximate list. This would reduce the number in the selectable object list. But I want to be able to select all. So I'm looking for a way to give the entity a pointer to structure data. But I haven't found it yet. Now I thought maybe you could use bones. You can give them an identifier as a string. Can I make a pointer out of such a string?
THXTFT
[HELP]Attach structure pointer to entity
[HELP]Attach structure pointer to entity
TFT seid 1989
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ARDUINO Freak![Smile :-)](./images/smilies/icon_smile.gif)
Aktuelles Projekte : Driving School Evergarden
YouTube : Pure Basic to go
FaceBook : Temuçin SourceMagic Games
DISCORD : SourceMagic
W10 , i9 9900K ,32 GB Ram , GTX Titan , 3 Monitore FHD
ARDUINO Freak
![Smile :-)](./images/smilies/icon_smile.gif)