As the title suggest I need a volunteer to Install the GLFW library on is computer, adjust the path to that particular library (line 369) and then tell me if he/she see a black screen with a white triangle in de middle.
https://www.glfw.org/download.html
Thanks in advance to the volunteer.
StarBootics
Code: Select all
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; Project name : GLFW Import Module
; File Name : GLFW Import - Module.pb
; File version: 1.0.0 Beta
; Programming : TO BE VALIDATED
; Programmed by : StarBootics
; Date : July 19th, 2022
; Last Update : July 19th, 2022
; PureBasic code : V6.00 LTS
; Platform : Windows, Linux, MacOS X
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
DeclareModule GLFW
#GLFW_TRUE = 1
#GLFW_FALSE = 0
#GLFW_RELEASE = 0
#GLFW_PRESS = 1
#GLFW_REPEAT = 2
#GLFW_HAT_CENTERED = 0
#GLFW_HAT_UP = 1
#GLFW_HAT_RIGHT = 2
#GLFW_HAT_DOWN = 4
#GLFW_HAT_LEFT = 8
#GLFW_HAT_RIGHT_UP = (#GLFW_HAT_RIGHT | #GLFW_HAT_UP)
#GLFW_HAT_RIGHT_DOWN = (#GLFW_HAT_RIGHT | #GLFW_HAT_DOWN)
#GLFW_HAT_LEFT_UP = (#GLFW_HAT_LEFT | #GLFW_HAT_UP)
#GLFW_HAT_LEFT_DOWN = (#GLFW_HAT_LEFT | #GLFW_HAT_DOWN)
#GLFW_KEY_UNKNOWN = -1
#GLFW_KEY_SPACE = 32
#GLFW_KEY_APOSTROPHE = 39 ;/* ' */
#GLFW_KEY_COMMA = 44 ;/* , */
#GLFW_KEY_MINUS = 45 ;/* - */
#GLFW_KEY_PERIOD = 46 ;/* . */
#GLFW_KEY_SLASH = 47 ;/* / */
#GLFW_KEY_0 = 48
#GLFW_KEY_1 = 49
#GLFW_KEY_2 = 50
#GLFW_KEY_3 = 51
#GLFW_KEY_4 = 52
#GLFW_KEY_5 = 53
#GLFW_KEY_6 = 54
#GLFW_KEY_7 = 55
#GLFW_KEY_8 = 56
#GLFW_KEY_9 = 57
#GLFW_KEY_SEMICOLON = 59 ;/* ; */
#GLFW_KEY_EQUAL = 61 ;/* = */
#GLFW_KEY_A = 65
#GLFW_KEY_B = 66
#GLFW_KEY_C = 67
#GLFW_KEY_D = 68
#GLFW_KEY_E = 69
#GLFW_KEY_F = 70
#GLFW_KEY_G = 71
#GLFW_KEY_H = 72
#GLFW_KEY_I = 73
#GLFW_KEY_J = 74
#GLFW_KEY_K = 75
#GLFW_KEY_L = 76
#GLFW_KEY_M = 77
#GLFW_KEY_N = 78
#GLFW_KEY_O = 79
#GLFW_KEY_P = 80
#GLFW_KEY_Q = 81
#GLFW_KEY_R = 82
#GLFW_KEY_S = 83
#GLFW_KEY_T = 84
#GLFW_KEY_U = 85
#GLFW_KEY_V = 86
#GLFW_KEY_W = 87
#GLFW_KEY_X = 88
#GLFW_KEY_Y = 89
#GLFW_KEY_Z = 90
#GLFW_KEY_LEFT_BRACKET = 91 ;/* [ */
#GLFW_KEY_BACKSLASH = 92 ;/* \ */
#GLFW_KEY_RIGHT_BRACKET = 93 ;/* ] */
#GLFW_KEY_GRAVE_ACCENT = 96 ;/* ` */
#GLFW_KEY_WORLD_1 = 161 ;/* non-US #1 */
#GLFW_KEY_WORLD_2 = 162 ;/* non-US #2 */
#GLFW_KEY_ESCAPE = 256
#GLFW_KEY_ENTER = 257
#GLFW_KEY_TAB = 258
#GLFW_KEY_BACKSPACE = 259
#GLFW_KEY_INSERT = 260
#GLFW_KEY_DELETE = 261
#GLFW_KEY_RIGHT = 262
#GLFW_KEY_LEFT = 263
#GLFW_KEY_DOWN = 264
#GLFW_KEY_UP = 265
#GLFW_KEY_PAGE_UP = 266
#GLFW_KEY_PAGE_DOWN = 267
#GLFW_KEY_HOME = 268
#GLFW_KEY_END = 269
#GLFW_KEY_CAPS_LOCK = 280
#GLFW_KEY_SCROLL_LOCK = 281
#GLFW_KEY_NUM_LOCK = 282
#GLFW_KEY_PRINT_SCREEN = 283
#GLFW_KEY_PAUSE = 284
#GLFW_KEY_F1 = 290
#GLFW_KEY_F2 = 291
#GLFW_KEY_F3 = 292
#GLFW_KEY_F4 = 293
#GLFW_KEY_F5 = 294
#GLFW_KEY_F6 = 295
#GLFW_KEY_F7 = 296
#GLFW_KEY_F8 = 297
#GLFW_KEY_F9 = 298
#GLFW_KEY_F10 = 299
#GLFW_KEY_F11 = 300
#GLFW_KEY_F12 = 301
#GLFW_KEY_F13 = 302
#GLFW_KEY_F14 = 303
#GLFW_KEY_F15 = 304
#GLFW_KEY_F16 = 305
#GLFW_KEY_F17 = 306
#GLFW_KEY_F18 = 307
#GLFW_KEY_F19 = 308
#GLFW_KEY_F20 = 309
#GLFW_KEY_F21 = 310
#GLFW_KEY_F22 = 311
#GLFW_KEY_F23 = 312
#GLFW_KEY_F24 = 313
#GLFW_KEY_F25 = 314
#GLFW_KEY_KP_0 = 320
#GLFW_KEY_KP_1 = 321
#GLFW_KEY_KP_2 = 322
#GLFW_KEY_KP_3 = 323
#GLFW_KEY_KP_4 = 324
#GLFW_KEY_KP_5 = 325
#GLFW_KEY_KP_6 = 326
#GLFW_KEY_KP_7 = 327
#GLFW_KEY_KP_8 = 328
#GLFW_KEY_KP_9 = 329
#GLFW_KEY_KP_DECIMAL = 330
#GLFW_KEY_KP_DIVIDE = 331
#GLFW_KEY_KP_MULTIPLY = 332
#GLFW_KEY_KP_SUBTRACT = 333
#GLFW_KEY_KP_ADD = 334
#GLFW_KEY_KP_ENTER = 335
#GLFW_KEY_KP_EQUAL = 336
#GLFW_KEY_LEFT_SHIFT = 340
#GLFW_KEY_LEFT_CONTROL = 341
#GLFW_KEY_LEFT_ALT = 342
#GLFW_KEY_LEFT_SUPER = 343
#GLFW_KEY_RIGHT_SHIFT = 344
#GLFW_KEY_RIGHT_CONTROL = 345
#GLFW_KEY_RIGHT_ALT = 346
#GLFW_KEY_RIGHT_SUPER = 347
#GLFW_KEY_MENU = 348
#GLFW_KEY_LAST = #GLFW_KEY_MENU
#GLFW_MOD_SHIFT = $0001
#GLFW_MOD_CONTROL = $0002
#GLFW_MOD_ALT = $0004
#GLFW_MOD_SUPER = $0008
#GLFW_MOD_CAPS_LOCK = $0010
#GLFW_MOD_NUM_LOCK = $0020
#GLFW_MOUSE_BUTTON_1 = 0
#GLFW_MOUSE_BUTTON_2 = 1
#GLFW_MOUSE_BUTTON_3 = 2
#GLFW_MOUSE_BUTTON_4 = 3
#GLFW_MOUSE_BUTTON_5 = 4
#GLFW_MOUSE_BUTTON_6 = 5
#GLFW_MOUSE_BUTTON_7 = 6
#GLFW_MOUSE_BUTTON_8 = 7
#GLFW_MOUSE_BUTTON_LAST = #GLFW_MOUSE_BUTTON_8
#GLFW_MOUSE_BUTTON_LEFT = #GLFW_MOUSE_BUTTON_1
#GLFW_MOUSE_BUTTON_RIGHT = #GLFW_MOUSE_BUTTON_2
#GLFW_MOUSE_BUTTON_MIDDLE = #GLFW_MOUSE_BUTTON_3
#GLFW_JOYSTICK_1 = 0
#GLFW_JOYSTICK_2 = 1
#GLFW_JOYSTICK_3 = 2
#GLFW_JOYSTICK_4 = 3
#GLFW_JOYSTICK_5 = 4
#GLFW_JOYSTICK_6 = 5
#GLFW_JOYSTICK_7 = 6
#GLFW_JOYSTICK_8 = 7
#GLFW_JOYSTICK_9 = 8
#GLFW_JOYSTICK_10 = 9
#GLFW_JOYSTICK_11 = 10
#GLFW_JOYSTICK_12 = 11
#GLFW_JOYSTICK_13 = 12
#GLFW_JOYSTICK_14 = 13
#GLFW_JOYSTICK_15 = 14
#GLFW_JOYSTICK_16 = 15
#GLFW_JOYSTICK_LAST = #GLFW_JOYSTICK_16
#GLFW_GAMEPAD_BUTTON_A = 0
#GLFW_GAMEPAD_BUTTON_B = 1
#GLFW_GAMEPAD_BUTTON_X = 2
#GLFW_GAMEPAD_BUTTON_Y = 3
#GLFW_GAMEPAD_BUTTON_LEFT_BUMPER = 4
#GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER = 5
#GLFW_GAMEPAD_BUTTON_BACK = 6
#GLFW_GAMEPAD_BUTTON_START = 7
#GLFW_GAMEPAD_BUTTON_GUIDE = 8
#GLFW_GAMEPAD_BUTTON_LEFT_THUMB = 9
#GLFW_GAMEPAD_BUTTON_RIGHT_THUMB = 10
#GLFW_GAMEPAD_BUTTON_DPAD_UP = 11
#GLFW_GAMEPAD_BUTTON_DPAD_RIGHT = 12
#GLFW_GAMEPAD_BUTTON_DPAD_DOWN = 13
#GLFW_GAMEPAD_BUTTON_DPAD_LEFT = 14
#GLFW_GAMEPAD_BUTTON_LAST = #GLFW_GAMEPAD_BUTTON_DPAD_LEFT
#GLFW_GAMEPAD_BUTTON_CROSS = #GLFW_GAMEPAD_BUTTON_A
#GLFW_GAMEPAD_BUTTON_CIRCLE = #GLFW_GAMEPAD_BUTTON_B
#GLFW_GAMEPAD_BUTTON_SQUARE = #GLFW_GAMEPAD_BUTTON_X
#GLFW_GAMEPAD_BUTTON_TRIANGLE = #GLFW_GAMEPAD_BUTTON_Y
#GLFW_GAMEPAD_AXIS_LEFT_X = 0
#GLFW_GAMEPAD_AXIS_LEFT_Y = 1
#GLFW_GAMEPAD_AXIS_RIGHT_X = 2
#GLFW_GAMEPAD_AXIS_RIGHT_Y = 3
#GLFW_GAMEPAD_AXIS_LEFT_TRIGGER = 4
#GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER = 5
#GLFW_GAMEPAD_AXIS_LAST = #GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
#GLFW_NO_ERROR = 0
#GLFW_NOT_INITIALIZED = $00010001
#GLFW_NO_CURRENT_CONTEXT = $00010002
#GLFW_INVALID_ENUM = $00010003
#GLFW_INVALID_VALUE = $00010004
#GLFW_OUT_OF_MEMORY = $00010005
#GLFW_API_UNAVAILABLE = $00010006
#GLFW_VERSION_UNAVAILABLE = $00010007
#GLFW_PLATFORM_ERROR = $00010008
#GLFW_FORMAT_UNAVAILABLE = $00010009
#GLFW_NO_WINDOW_CONTEXT = $0001000A
#GLFW_FOCUSED = $00020001
#GLFW_ICONIFIED = $00020002
#GLFW_RESIZABLE = $00020003
#GLFW_VISIBLE = $00020004
#GLFW_DECORATED = $00020005
#GLFW_AUTO_ICONIFY = $00020006
#GLFW_FLOATING = $00020007
#GLFW_MAXIMIZED = $00020008
#GLFW_CENTER_CURSOR = $00020009
#GLFW_TRANSPARENT_FRAMEBUFFER = $0002000A
#GLFW_HOVERED = $0002000B
#GLFW_FOCUS_ON_SHOW = $0002000C
#GLFW_RED_BITS = $00021001
#GLFW_GREEN_BITS = $00021002
#GLFW_BLUE_BITS = $00021003
#GLFW_ALPHA_BITS = $00021004
#GLFW_DEPTH_BITS = $00021005
#GLFW_STENCIL_BITS = $00021006
#GLFW_ACCUM_RED_BITS = $00021007
#GLFW_ACCUM_GREEN_BITS = $00021008
#GLFW_ACCUM_BLUE_BITS = $00021009
#GLFW_ACCUM_ALPHA_BITS = $0002100A
#GLFW_AUX_BUFFERS = $0002100B
#GLFW_STEREO = $0002100C
#GLFW_SAMPLES = $0002100D
#GLFW_SRGB_CAPABLE = $0002100E
#GLFW_REFRESH_RATE = $0002100F
#GLFW_DOUBLEBUFFER = $00021010
#GLFW_CLIENT_API = $00022001
#GLFW_CONTEXT_VERSION_MAJOR = $00022002
#GLFW_CONTEXT_VERSION_MINOR = $00022003
#GLFW_CONTEXT_REVISION = $00022004
#GLFW_CONTEXT_ROBUSTNESS = $00022005
#GLFW_OPENGL_FORWARD_COMPAT = $00022006
#GLFW_OPENGL_DEBUG_CONTEXT = $00022007
#GLFW_OPENGL_PROFILE = $00022008
#GLFW_CONTEXT_RELEASE_BEHAVIOR = $00022009
#GLFW_CONTEXT_NO_ERROR = $0002200A
#GLFW_CONTEXT_CREATION_API = $0002200B
#GLFW_SCALE_TO_MONITOR = $0002200C
#GLFW_COCOA_RETINA_FRAMEBUFFER = $00023001
#GLFW_COCOA_FRAME_NAME = $00023002
#GLFW_COCOA_GRAPHICS_SWITCHING = $00023003
#GLFW_X11_CLASS_NAME = $00024001
#GLFW_X11_INSTANCE_NAME = $00024002
#GLFW_NO_API = 0
#GLFW_OPENGL_API = $00030001
#GLFW_OPENGL_ES_API = $00030002
#GLFW_NO_ROBUSTNESS = 0
#GLFW_NO_RESET_NOTIFICATION = $00031001
#GLFW_LOSE_CONTEXT_ON_RESET = $00031002
#GLFW_OPENGL_ANY_PROFILE = 0
#GLFW_OPENGL_CORE_PROFILE = $00032001
#GLFW_OPENGL_COMPAT_PROFILE = $00032002
#GLFW_CURSOR = $00033001
#GLFW_STICKY_KEYS = $00033002
#GLFW_STICKY_MOUSE_BUTTONS = $00033003
#GLFW_LOCK_KEY_MODS = $00033004
#GLFW_RAW_MOUSE_MOTION = $00033005
#GLFW_CURSOR_NORMAL = $00034001
#GLFW_CURSOR_HIDDEN = $00034002
#GLFW_CURSOR_DISABLED = $00034003
#GLFW_ANY_RELEASE_BEHAVIOR = 0
#GLFW_RELEASE_BEHAVIOR_FLUSH = $00035001
#GLFW_RELEASE_BEHAVIOR_NONE = $00035002
#GLFW_NATIVE_CONTEXT_API = $00036001
#GLFW_EGL_CONTEXT_API = $00036002
#GLFW_OSMESA_CONTEXT_API = $00036003
#GLFW_ARROW_CURSOR = $00036001
#GLFW_IBEAM_CURSOR = $00036002
#GLFW_CROSSHAIR_CURSOR = $00036003
#GLFW_HAND_CURSOR = $00036004
#GLFW_HRESIZE_CURSOR = $00036005
#GLFW_VRESIZE_CURSOR = $00036006
#GLFW_CONNECTED = $00040001
#GLFW_DISCONNECTED = $00040002
#GLFW_JOYSTICK_HAT_BUTTONS = $00050001
#GLFW_COCOA_CHDIR_RESOURCES = $00051001
#GLFW_COCOA_MENUBAR = $00051002
#GLFW_DONT_CARE = -1
Structure GLFWvidmode
Width.l
Height.l
RedBits.l
GreenBits.l
BlueBits.l
RefreshRate.l
EndStructure
Structure GLFWgammaramp
*Red
*Green
*Blue
Size.l
EndStructure
Structure GLFWimage
Width.l
Height.l
*Pixel
EndStructure
Structure GLFWgamepadstate
Button.a[15]
Axis.f[6]
EndStructure
CompilerSelect #PB_Compiler_OS
CompilerCase #PB_OS_Windows
#LIB_GLFW_FILE_NAME = ""
CompilerCase #PB_OS_Linux
#LIB_GLFW_FILE_NAME = "/usr/lib/x86_64-linux-gnu/libglfw.so.3.3"
CompilerCase #PB_OS_MacOS
#LIB_GLFW_FILE_NAME = ""
CompilerEndSelect
ImportC #LIB_GLFW_FILE_NAME
glfwInit.l()
glfwTerminate()
glfwInitHint(hint.l, value.l)
glfwGetVersion(*Major, *Minor, *Revision)
glfwGetVersionString_() As "glfwGetVersionString"
glfwGetError.l(Description.p-utf8)
glfwGetMonitors.i(*Count)
glfwGetPrimaryMonitor.i()
glfwGetMonitorPos(*Monitor, *xpos, *ypos)
glfwGetMonitorWorkarea(*Monitor, *xpos, *ypos, *width, *height)
glfwGetMonitorPhysicalSize(*Monitor, *WidthMM, *HeightMM)
glfwGetMonitorContentScale(*Monitor, *xscale, *yscale)
glfwGetMonitorName_(*Monitor) As "glfwGetMonitorName"
glfwSetMonitorUserPointer(*Monitor, *Pointer)
glfwGetMonitorUserPointer.i(*Monitor)
glfwSetMonitorCallback(*Callback)
glfwGetVideoModes(*Monitor, *Count)
glfwGetVideoMode(*Monitor)
glfwSetGamma(*Monitor, Gamma.f)
glfwGetGammaRamp.i(*Monitor)
glfwSetGammaRamp(*Monitor, *Ramp.GLFWgammaramp)
glfwDefaultWindowHints()
glfwWindowHint(hint.l, value.l)
glfwWindowHintString(hint.l, value.p-utf8)
glfwCreateWindow.i(width.l, height.l, title.p-utf8, *Monitor, *Share)
glfwDestroyWindow(*Window)
glfwWindowShouldClose.l(*Window)
glfwSetWindowShouldClose(*Window, value.l)
glfwSetWindowTitle(*Window, Title.p-utf8)
glfwSetWindowIcon(*Window, Count.l, *Images.GLFWimage)
glfwGetWindowPos(*Window, *xpos, *ypos)
glfwSetWindowPos(*Window, xpos.l, ypos.l)
glfwGetWindowSize(*Window, *width, *height)
glfwSetWindowSizeLimits(*Window, minwidth.l, minheight.l, maxwidth.l, maxheight.l)
glfwSetWindowAspectRatio(*Window, numer.l, denom.l)
glfwSetWindowSize(*Window, width.l, height.l)
glfwGetFramebufferSize(*Window, *width, *height)
glfwGetWindowFrameSize(*Window, *left, *top, *right, *bottom)
glfwGetWindowContentScale(*Window, *xscale, *yscale)
glfwGetWindowOpacity(*Window)
glfwSetWindowOpacity(*Window, opacity.f)
glfwIconifyWindow(*Window)
glfwRestoreWindow(*Window)
glfwMaximizeWindow(*Window)
glfwShowWindow(*Window)
glfwHideWindow(*Window)
glfwFocusWindow(*Window)
glfwRequestWindowAttention(*Window)
glfwGetWindowMonitor.i(*Window)
glfwSetWindowMonitor(*Window, *Monitor, xpos.l, ypos.l, width.l, height.l, refreshRate.l)
glfwGetWindowAttrib.l(*Window, attrib.l)
glfwSetWindowAttrib(*Window, attrib.l, value.l)
glfwSetWindowUserPointer(*Window, *pointer)
glfwGetWindowUserPointer.i(*Window)
glfwSetWindowPosCallback(*Window, *Callback)
glfwSetWindowSizeCallback(*Window, *Callback)
glfwSetWindowCloseCallback(*Window, *Callback)
glfwSetWindowRefreshCallback(*Window, *Callback)
glfwSetWindowFocusCallback(*Window, *Callback)
glfwSetWindowIconifyCallback(*Window, *Callback)
glfwSetWindowMaximizeCallback(*Window, *Callback)
glfwSetFramebufferSizeCallback(*Window, *Callback)
glfwSetWindowContentScaleCallback(*Window, *Callback)
glfwPollEvents()
glfwWaitEvents()
glfwWaitEventsTimeout(Timeout.d)
glfwPostEmptyEvent()
glfwGetInputMode.l(*Window, Mode.l)
glfwSetInputMode(*Window, Mode.l, Value.l)
glfwRawMouseMotionSupported.l()
glfwGetKeyName_(key.l, scancode.l) As "glfwGetKeyName"
glfwGetKeyScancode.l(key.l)
glfwGetKey.l(*Window, key.l)
glfwGetMouseButton.l(*Window, Button.l)
glfwGetCursorPos(*Window, *xpos, *ypos)
glfwSetCursorPos(*Window, xpos.d, ypos.d)
glfwCreateCursor.i(*Image.GLFWimage, xhot.l, yhot.l)
glfwCreateStandardCursor.i(shape.l)
glfwDestroyCursor(*Cursor)
glfwSetCursor(*Window, *Cursor)
glfwSetKeyCallback(*Window, *Callback)
glfwSetCharCallback(*Window, *Callback)
glfwSetCharModsCallback(*Window, *Callback)
glfwSetMouseButtonCallback(*Window, *Callback)
glfwSetCursorPosCallback(*Window, *Callback)
glfwSetCursorEnterCallback(*Window, *Callback)
glfwSetScrollCallback(*Window, *Callback)
glfwSetDropCallback(*Window, *Callback)
glfwJoystickPresent.l(jid.l)
glfwGetJoystickAxes.i(jid.l, *Count)
glfwGetJoystickButtons.i(jid.l, *Count)
glfwGetJoystickHats.i(jid.l, *Count)
glfwGetJoystickName_(jid.l) As "glfwGetJoystickName"
glfwGetJoystickGUID_(jid.l) As "glfwGetJoystickGUID"
glfwSetJoystickUserPointer(jid.l, *Pointer)
glfwGetJoystickUserPointer.i(jid.l)
glfwJoystickIsGamepad.l(jid.l)
glfwSetJoystickCallback(*Callback)
glfwUpdateGamepadMappings(String.p-utf8)
glfwGetGamepadName_(jid.l) As "glfwGetGamepadName"
glfwGetGamepadState(jid.l, *State.GLFWgamepadstate)
glfwSetClipboardString(*Window, String.p-utf8)
glfwGetClipboardString_(*Window) As "glfwGetClipboardString"
glfwGetTime.d()
glfwSetTime(time.d)
glfwGetTimerValue.q()
glfwGetTimerFrequency.q()
glfwMakeContextCurrent(*Window)
glfwGetCurrentContext.i()
glfwSwapBuffers(*Window)
glfwSwapInterval(Interval.l)
glfwExtensionSupported.i(Extension.p-utf8)
glfwGetProcAddress.i(procname.p-utf8)
glfwVulkanSupported.l()
glfwGetRequiredInstanceExtensions.i(*Count)
glfwGetInstanceProcAddress(*Instance, procname.p-utf8)
glfwGetPhysicalDevicePresentationSupport.l(*Instance, *device, queuefamily.l)
glfwCreateWindowSurface(*Instance, *Window, *Allocator, *Surface)
EndImport
Declare.s glfwGetVersionString()
Declare.s glfwGetMonitorName(*Monitor)
Declare.s glfwGetKeyName(key.l, scancode.l)
Declare.s glfwGetJoystickName(jid.l)
Declare.s glfwGetJoystickGUID(jid.l)
Declare.s glfwGetGamepadName(jid.l)
Declare.s glfwGetClipboardString(*Window)
EndDeclareModule
Module GLFW
Procedure.s glfwGetVersionString()
ProcedureReturn PeekS(glfwGetVersionString_(), -1, #PB_Ascii)
EndProcedure
Procedure.s glfwGetMonitorName(*Monitor)
ProcedureReturn PeekS(glfwGetMonitorName_(*Monitor), -1, #PB_UTF8)
EndProcedure
Procedure.s glfwGetKeyName(key.l, scancode.l)
ProcedureReturn PeekS(glfwGetKeyName_(key, scancode), -1, #PB_UTF8)
EndProcedure
Procedure.s glfwGetJoystickName(jid.l)
ProcedureReturn PeekS(glfwGetJoystickName_(jid), -1, #PB_UTF8)
EndProcedure
Procedure.s glfwGetJoystickGUID(jid.l)
ProcedureReturn PeekS(glfwGetJoystickGUID_(jid), -1, #PB_UTF8)
EndProcedure
Procedure.s glfwGetGamepadName(jid.l)
ProcedureReturn PeekS(glfwGetGamepadName_(jid), -1, #PB_UTF8)
EndProcedure
Procedure.s glfwGetClipboardString(*Window)
ProcedureReturn PeekS(glfwGetClipboardString_(*Window), -1, #PB_UTF8)
EndProcedure
EndModule
CompilerIf #PB_Compiler_IsMainFile
If GLFW::glfwInit() <> 1
End -1
EndIf
*Window = GLFW::glfwCreateWindow(1600, 900, "Hello World", #Null, #Null)
If *Window = #Null
GLFW::glfwTerminate()
End -1
EndIf
GLFW::glfwMakeContextCurrent(*Window)
While Not GLFW::glfwWindowShouldClose(*Window)
glClear_(#GL_COLOR_BUFFER_BIT)
glBegin_(#GL_TRIANGLES)
glVertex2f_(-0.5, -0.5)
glVertex2f_(0.0, 0.5)
glVertex2f_(0.5, -0.5)
glEnd_()
GLFW::glfwSwapBuffers(*Window)
GLFW::glfwPollEvents()
Wend
GLFW::glfwTerminate()
End 0
CompilerEndIf
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