[Done] Engine3D needs WindowEvent() for OpenScreen() !

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Krix
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[Done] Engine3D needs WindowEvent() for OpenScreen() !

Post by Krix »

Using Engine3D with current betas, and with previous versions with the OpenGL subsystem, full-screen programs with OpenScreen() quit after a few seconds. However using WindowEvent() in the main loop seems to resolve this issue.

It seems that this behavior/bug has been around for quite a while. I tested the latest v6 beta7, v5.70 and v5.42...all produces the same on different machines and windows versions.
Fred
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Re: Engine3D needs WindowEvent() for OpenScreen() !

Post by Fred »

Fixed.
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