The Awakening Of The Dark Queen
The Awakening Of The Dark Queen
Last edited by darius676 on Wed Nov 10, 2021 5:10 pm, edited 5 times in total.
Thorin's World
First look, pre-alpha
https://youtu.be/HDEJt45ktMs
https://youtu.be/HDEJt45ktMs
The Avakening Of The Dark Queen
now the name has changed ![Smile :)](./images/smilies/icon_smile.gif)
"Thorins World" is now "The Awakening Of The Dark Queen", a sequel to "Thorins Quest", but the gameplay is platformer/jumpnrun:
https://youtu.be/717eg9Hoikw
![Smile :)](./images/smilies/icon_smile.gif)
"Thorins World" is now "The Awakening Of The Dark Queen", a sequel to "Thorins Quest", but the gameplay is platformer/jumpnrun:
https://youtu.be/717eg9Hoikw
Last edited by darius676 on Sat Oct 30, 2021 9:28 pm, edited 1 time in total.
- Fangbeast
- PureBasic Protozoa
- Posts: 4749
- Joined: Fri Apr 25, 2003 3:08 pm
- Location: Not Sydney!!! (Bad water, no goats)
Re: Thorins World
That's cute. I like these jump and run types more than a flat 2d game. And it keeps my older fingers agile, more so than typing.
Looking forward to it coming out.
Looking forward to it coming out.
Amateur Radio, D-STAR/VK3HAF
Re: Thorins World
I don't like platform games, but I must say this visually looks good. Impressed.
Re: Thorins World
Thank you
Re: Thorins World
some more updated impressions of the early alpha:
https://youtu.be/IYFDYmkmtno
https://youtu.be/IYFDYmkmtno
Re: The Awakening Of The Dark Queen
There wasn't much time at the moment, but:
Here is a first look at "The Awakenig Of The Dark Queen"
This "first look" is mainly used to identify problems with a wide variety of systems.
The system requirements are based on "Thorin's Quest", since the foundation is the same engine.
At least:
Intel i5, 4GB RAM, free space on HDD 200MB,
Windows 10 (11)
Controls: Controller (Gamepad), (XBOX (Series) (Elite) Gamepad)
To end conversations with NPC, press key "B" + direction away from NPC.
Ax can only be thrown if a direction is given.
Game saves automatically.
Keyboard is not supported for gameplay.
Keystrokes:
CTRL E = program is terminated immediately
Furthermore, all key entries are accepted as shown on the screen, there is no official support for keyboards, as the entries do not always lead to the desired results, so running and jumping with keyboard entries is only possible to a limited extent and not possible on all keyboards.
Known bugs:
Opponent sprites can sometimes "get stuck"
Positioning evaluation of player / world are "hotfixed"
Pressing the "X" key on the start screen leads to an error message.
If the screen remains dark after the requester has confirmed, press the "B" key. The start screen should then be displayed again.
Player Sprite can "cling" to walls
Thank you for your feedback
https://www.dropbox.com/s/8m9v5cdy5medz ... A.zip?dl=0
Here is a first look at "The Awakenig Of The Dark Queen"
This "first look" is mainly used to identify problems with a wide variety of systems.
The system requirements are based on "Thorin's Quest", since the foundation is the same engine.
At least:
Intel i5, 4GB RAM, free space on HDD 200MB,
Windows 10 (11)
Controls: Controller (Gamepad), (XBOX (Series) (Elite) Gamepad)
To end conversations with NPC, press key "B" + direction away from NPC.
Ax can only be thrown if a direction is given.
Game saves automatically.
Keyboard is not supported for gameplay.
Keystrokes:
CTRL E = program is terminated immediately
Furthermore, all key entries are accepted as shown on the screen, there is no official support for keyboards, as the entries do not always lead to the desired results, so running and jumping with keyboard entries is only possible to a limited extent and not possible on all keyboards.
Known bugs:
Opponent sprites can sometimes "get stuck"
Positioning evaluation of player / world are "hotfixed"
Pressing the "X" key on the start screen leads to an error message.
If the screen remains dark after the requester has confirmed, press the "B" key. The start screen should then be displayed again.
Player Sprite can "cling" to walls
Thank you for your feedback
https://www.dropbox.com/s/8m9v5cdy5medz ... A.zip?dl=0
Re: The Awakening Of The Dark Queen
Many bug fixes ..., a particularly persistent bug that was temporarily fixed with hotfixes, has been removed.
The position of the player character and the related interactions, such as various displays, have been fixed.
Now the player position and the related interactions should be displayed correctly.
Fixed an issue where enemies could get stuck in level objects.
"Vally of Silence" level has been completed.
https://mark-dowen.itch.io/thorins-world-working-title
The position of the player character and the related interactions, such as various displays, have been fixed.
Now the player position and the related interactions should be displayed correctly.
Fixed an issue where enemies could get stuck in level objects.
"Vally of Silence" level has been completed.
https://mark-dowen.itch.io/thorins-world-working-title
Re: The Awakening Of The Dark Queen
Some kind of developer diary:
Here are a few tools that bring my programs to life (Screenshot)
https://mark-dowen.itch.io/thorins-worl ... lope-tools
Here are a few tools that bring my programs to life (Screenshot)
https://mark-dowen.itch.io/thorins-worl ... lope-tools
Re: The Awakening Of The Dark Queen
preview of the "Cave 1"
https://youtu.be/WH-F6koXSEg
https://youtu.be/WH-F6koXSEg
- Fangbeast
- PureBasic Protozoa
- Posts: 4749
- Joined: Fri Apr 25, 2003 3:08 pm
- Location: Not Sydney!!! (Bad water, no goats)
Re: The Awakening Of The Dark Queen
Very nice, looks like it will be hours of fun
Amateur Radio, D-STAR/VK3HAF
Re: The Awakening Of The Dark Queen
Update: Engine for "Thorin's Quest" and"The Awakening Of The Dark Queen" compiled with PB 6.00 BETA 1 C Backend.
"The Awakening Of The Dark Queen" now offers 3 stages
https://mark-dowen.itch.io/
"The Awakening Of The Dark Queen" now offers 3 stages
https://mark-dowen.itch.io/
Re: Dvergatal: The Awakening
BUILD 559:
Another name change...,
The setting, especially in the intro screen, was too gloomy for me.
The music and sound effects have been standardized as far as possible.
Reset points (checkpoints) are active and working.
Bugs (Fixed)
Revised sound management.
Fixed various bugs in the object management.
Tools (Mapcreator / A42) various fixes and extensions.
Known bugs:
No?
https://youtu.be/p6Lu6XAmOHU
https://mark-dowen.itch.io/
Another name change...,
The setting, especially in the intro screen, was too gloomy for me.
The music and sound effects have been standardized as far as possible.
Reset points (checkpoints) are active and working.
Bugs (Fixed)
Revised sound management.
Fixed various bugs in the object management.
Tools (Mapcreator / A42) various fixes and extensions.
Known bugs:
No?
https://youtu.be/p6Lu6XAmOHU
https://mark-dowen.itch.io/