[Framework] OpenGL Accelerated 2D Engine (with SFML)
Re: OpenGL Accelerated 2D Engine (with SFML)
Hi BarryG,
Same here, I bought a lot of stuff here in 10 years time,
and yes, a lot of them are disappeared.
But I'm still believing in good work...
@IndigoFuzz,
Don't give up ...
greetings,
marc
Same here, I bought a lot of stuff here in 10 years time,
and yes, a lot of them are disappeared.
But I'm still believing in good work...
@IndigoFuzz,
Don't give up ...
greetings,
marc
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...
Re: OpenGL Accelerated 2D Engine (with SFML)
Don't worry chaps! I wont let you down.. or if I do I will make sure the source code is put on gitlab so you folks can tinker with it
Re: OpenGL Accelerated 2D Engine (mit SFML)
viewtopic.php?f=17&t=58221
It remains to be seen how good or bad it will be and whether it will find acceptance at all.
It remains to be seen how good or bad it will be and whether it will find acceptance at all.
地球上の平和
Re: OpenGL Accelerated 2D Engine (mit SFML)
Such a cynic! If I were to be hit by a bus tomorrow, the DLL C++ code is there, as well as the purebasic includes, so anyone who sat down, compiled SFML statically with unicode for both x86 and x64, and created a DLL using those source files could create it tooSaki wrote:viewtopic.php?f=17&t=58221
It remains to be seen how good or bad it will be and whether it will find acceptance at all.
Re: OpenGL Accelerated 2D Engine (with SFML)
Moved to GitLab
Sample and include source (mfwlib.dll source will eventually be added too once some refactoring is done, and made a little more elegant)
GitLab Project Group
https://gitlab.com/mfwlib
Samples Repo
https://gitlab.com/mfwlib/sample
Include Repo
https://gitlab.com/mfwlib/mfw
First post to be updated.
Sample and include source (mfwlib.dll source will eventually be added too once some refactoring is done, and made a little more elegant)
GitLab Project Group
https://gitlab.com/mfwlib
Samples Repo
https://gitlab.com/mfwlib/sample
Include Repo
https://gitlab.com/mfwlib/mfw
First post to be updated.
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
To keep @Saki happy and off my back, the source code for the DLL has now also been pushed to GitLab containing
- Microsoft Visual Studio 2019 Solution & Project for compiling both x86 and x64 versions.
- Precompiled static libraries of SFML and Squirrel for Visual Studio 2019
- Licences
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Well, that was a good decision, the best one !
I wouldn't have bothered you any further.
It is necessary that new things come.
I myself will probably not use it, but others will.
I wish you much success with the project.
I wouldn't have bothered you any further.
It is necessary that new things come.
I myself will probably not use it, but others will.
I wish you much success with the project.
地球上の平和
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
I've got this message "[Fatal Error] Library mfwlib.dll was not found."
I use WIndows XP 32b and i did all the Instructions (If Downloading rather than Cloning)
"Download the repo as an archive and extract it somewhere : OK
Download the mfw repo separately and copy the files into the mfw directory of the samples.: OK
Copy the appropriate shared library to the root (sample) directory from the 'mfw/bin/[platform]/' directory.: OK
Run the desired example!": OK but [Fatal Error] Library mfwlib.dll was not found.
M.
I use WIndows XP 32b and i did all the Instructions (If Downloading rather than Cloning)
"Download the repo as an archive and extract it somewhere : OK
Download the mfw repo separately and copy the files into the mfw directory of the samples.: OK
Copy the appropriate shared library to the root (sample) directory from the 'mfw/bin/[platform]/' directory.: OK
Run the desired example!": OK but [Fatal Error] Library mfwlib.dll was not found.
M.
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Make sure the current working directory is the same as where the DLL is housed and that the DLL is in the same directory as the sample. That error is thrown when the filesize is < 1Mesa wrote:I've got this message "[Fatal Error] Library mfwlib.dll was not found."
I use WIndows XP 32b and i did all the Instructions (If Downloading rather than Cloning)
"Download the repo as an archive and extract it somewhere : OK
Download the mfw repo separately and copy the files into the mfw directory of the samples.: OK
Copy the appropriate shared library to the root (sample) directory from the 'mfw/bin/[platform]/' directory.: OK
Run the desired example!": OK but [Fatal Error] Library mfwlib.dll was not found.
M.
Code: Select all
If FileSize(#MFWCORE) > 0
...
Else
mfwFatalError("Library " + #MFWCORE + " was not found.")
EndIf
Thanks!
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
In corelib.pbi, i replaced '#MFWCORE' by 'GetCurrentDirectory()+#MFWCORE' and the dll is found now but i have another message: [Fatal Error] Library X:\...\mfwlib.dll could not be opened.
The dll can't be opened.
M.
The dll can't be opened.
M.
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
More than likely because Windows XP became end of life 6 years ago and the later Visual Studio version platform toolsets no longer support it either. You would have to compile the dependencies and the library yourselfMesa wrote:In corelib.pbi, i replaced '#MFWCORE' by 'GetCurrentDirectory()+#MFWCORE' and the dll is found now but i have another message: [Fatal Error] Library X:\...\mfwlib.dll could not be opened.
The dll can't be opened.
M.
Thanks!
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Never use GetCurrentDirectory(). Is not sure to path of Program
Example
And set Compiler Options
- Create temporary executable in the source directory
Example
Code: Select all
Debug GetCurrentDirectory()
PathProg.s = GetPathPart(ProgramFilename())
Debug PathProg
PathDLL.s = PathProg + "Library\mfwlib.dll"
Debug PathDLL
- Create temporary executable in the source directory
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Any news?
poor English...
PureBasic & Delphi & VBA
PureBasic & Delphi & VBA
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Yes, there's news - My account IndigoFuzz got disabled because I was switching e-mail over to new e-mail, and accidentally put .co.uk instead of .com, and now I have no way to re-enable it (and sent an email to support over a week ago, as well as messaged 3 admins on here with no response still) and luckily I realised I had this account too.leonhardt wrote:Any news?
As for the codebase, unfortunately a family emergency has meant I've been away for the best part of the week so has impacted my tinker time a bit. I'll be back tomorrow so will get the event code wrapped up at the least and merge that into the master branch with x86 and x64 DLLs compiled
And please folks who are playing with it - leave feedback on your experiences just to show there is interest in this as I'll know to keep developing this on the side (since most of what my own project needs is done now with it)
Thanks!