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CreateText3D(0, "Hello world")
Text3DColor(0, RGBA(255, 0, 0, 255))
Text3DAlignment(0, #PB_Text3D_HorizontallyCentered)
MoveText3D(0, 0, 2, 2)
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CreateText3D(0, "Hello world")
Text3DColor(0, RGBA(255, 0, 0, 255))
Text3DAlignment(0, #PB_Text3D_HorizontallyCentered)
MoveText3D(0, 0, 2, 2)
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InitEngine3D()
InitSprite()
InitKeyboard()
OpenWindow(0, 0, 0, 800, 600, "text", #PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, 800,600)
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 0, 1)
CreateCube(0, 0.1)
CreateTexture(0, 100, 100, "Lines")
StartDrawing(TextureOutput(0))
Box(0, 0, 100, 100, $00FF16)
Box(3, 3, 94, 94, $0)
StopDrawing()
CreateMaterial(0, TextureID(0))
MaterialBlendingMode(0, #PB_Material_Add)
MaterialCullingMode(0, #PB_Material_NoCulling)
CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0)
CreateSprite(0, 200, 100)
StartDrawing(SpriteOutput(0))
DrawingMode(#PB_2DDrawing_Transparent)
DrawText(1, 50, "THIS IS TEXT", $00FF16)
StopDrawing()
TransparentSpriteColor(0, $0)
Repeat
Repeat: ev = WindowEvent() : Until ev = 0
RotateEntity(0, 0.3, 0.1, 0.3, #PB_Relative)
RenderWorld()
DisplayTransparentSprite(0, ScreenWidth()/2-50, ScreenHeight()/2 )
FlipBuffers()
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape)
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DrawText(100, 20, "THIS IS TEXT",#Green,#Black)