FlipBuffers issue
FlipBuffers issue
I'm having trouble with OpenScreen() and WindowedScreens(): Flipbuffers() causes an memory error. (tested with the original "WindowedScreen" PB Example). I reinstalled PB5.71 and also disabled my antivir program but that's not causing the issue.
Greetings A.D.
*please read posting #4
Greetings A.D.
*please read posting #4
Last edited by A.D. on Wed Aug 21, 2019 11:08 pm, edited 3 times in total.
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Re: problems since Windows Update 1903
No problems here with PB v571 LTS x64 on latest Windows 10 Pro x64 v1903 build 18362.295.
Using Windowed Screen example file.
Using Windowed Screen example file.
The nice thing about standards is there are so many to choose from. ~ Andrew Tanenbaum
Re: problems since Windows Update 1903
could somebody do me a favor and compile the Windowed Screen Example and upload it for me, please!
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Re: problems since Windows Update 1903
i investigated a little bit more and i found out that the issue occurs only when i am using Purebasic5.71_x64. I installed the x86 version and everything works fine. Maybe it's a PureBasic5.71_x64 LTS bug but not for sure.
the compiler tells me "invalid memory access (read error at adress 420167560) with FlipBuffers() command.
*update: when i choose as subsystem OpenGL with PB5.71_x64 the example is running without any error.... I checked DirectX with dxdiag.exe and it tells me there are no problems. this is weird, isn't it?
the compiler tells me "invalid memory access (read error at adress 420167560) with FlipBuffers() command.
*update: when i choose as subsystem OpenGL with PB5.71_x64 the example is running without any error.... I checked DirectX with dxdiag.exe and it tells me there are no problems. this is weird, isn't it?
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Re: FlipBuffers issue
It's weird you did not read my reply
The nice thing about standards is there are so many to choose from. ~ Andrew Tanenbaum
Re: FlipBuffers issue
i read your post, skywalk. The question is what could be broken on my system so that x64 won't work properly but x86 does and how to repair it.
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Re: FlipBuffers issue
I was referring to your claim that it might be an x64 PB bug after I said the code worked for me.
I will post an exe of the example for you to try when I am near a computer.
I will post an exe of the example for you to try when I am near a computer.
The nice thing about standards is there are so many to choose from. ~ Andrew Tanenbaum
Re: FlipBuffers issue
yes, i also think something is messed up with my DirectX after the update to 1903, but maybe the problem is related to v1903, purebasic and different hardware setups, who knows
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Re: FlipBuffers issue
The nice thing about standards is there are so many to choose from. ~ Andrew Tanenbaum
Re: FlipBuffers issue
thx skywalk, your compilation is not running correctly on my system. I would be grateful, if anybody knows how to fix this so i don't need to setup a new win installation. When running the exe Windows reports an error message "werfault.exe" in combination with MS Visual C++ 2017 Redistributable.
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Re: FlipBuffers issue
I have a hard time believing that the problem is related to Purebasic.A.D. wrote:thx skywalk, your compilation is not running correctly on my system. I would be grateful, if anybody knows how to fix this so i don't need to setup a new win installation. When running the exe Windows reports an error message "werfault.exe" in combination with MS Visual C++ 2017 Redistributable.
Have you tried turning off werfault.exe to see if the problem persists?
http://windows-exe-errors.com/how-to-di ... n-windows/
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Re: FlipBuffers issue
yes, i tried this...this is what i already have done:
- sfc /scannow
- dism
- chdksk
- memory test (100% ok)
- checked DX with DXDiag.exe (100%)
- shutdown of WerFault-Service in System Control
- reinstalled Visual C++ 2015/2017 Redistributable
- reinstalled Purebasic
- reinstalled nvidia driver with DDU.exe
- virus scan (no infections) / disabled antivirus app
- sfc /scannow
- dism
- chdksk
- memory test (100% ok)
- checked DX with DXDiag.exe (100%)
- shutdown of WerFault-Service in System Control
- reinstalled Visual C++ 2015/2017 Redistributable
- reinstalled Purebasic
- reinstalled nvidia driver with DDU.exe
- virus scan (no infections) / disabled antivirus app
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PureBasic
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PureBasic
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Re: FlipBuffers issue
Do you have multiple monitors or recording/profiling software that
could automatically hook into the renderer?
could automatically hook into the renderer?
Re: FlipBuffers issue
A.D. , install DX9 again, look my post here:
viewtopic.php?f=7&t=73083#p538455
since the ALAN does not reply i suppose it works.
viewtopic.php?f=7&t=73083#p538455
since the ALAN does not reply i suppose it works.