New scripting engine - testers wanted!

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Kiffi
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Re: New scripting engine - testers wanted!

Post by Kiffi »

Hello srod,
srod wrote:my next job (having updated Ubuntu to the latest LTS version yesterday) was to re-familiarise myself with Ubuntu and then get minScript running
but don't be shocked when you start qdMin for the first time: https://i.imgur.com/Be2QHWb.png ;-)

Greetings ... Peter
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Re: New scripting engine - testers wanted!

Post by srod »

What the bloody hell... :shock:

Must be something in the initial resizing. Sooner I get PB reinstalled in Ubuntu the better! :)
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Re: New scripting engine - testers wanted!

Post by Zebuddi123 »

Hi srod It`s common :( after installing pb on mint and ubuntu (I`m guessing all debian based systems) on first use we have the same problem. Cant say I`ve noticed it with any other installation`s except with pb, as yours is pb compiled I assume its to do with pb`s code as opposed to your`s.

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Re: New scripting engine - testers wanted!

Post by srod »

Hi,

I'm thinking I perhaps need to reorder a few things in order for the GUI to size itself correctly in the first instance; but, I will take a look later. Just arsing around with Bash right now. I never really did spend much time having more than a superficial look at Ubuntu so it is about time I put that right. :)
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Re: New scripting engine - testers wanted!

Post by Kwai chang caine »

OLE Master wrote:Similar to things like LUA, it is a tool allowing you to embed a programming language in your own application. The most obvious use for it is to allow your application to offer your users the ability to create code which then runs within your app for reasons you decide in the same way that Javascript code runs in a browser application etc.
Other uses include automation and batch processing (similar to things you might do with Python or Ruby etc.) to cgi scripting (if you don't have PHP to hand, or plain just don't like PHP! :) ) right down to implementing undo/redo in complex applications.
There are lots of possible uses for a scripting engine and I'm sure that I am not even aware of half of them! :)
Waoooouuuh amazing !!! :shock:

Numerous time i have need this style of program, and even begining one for me. :oops:
At the first see, that simple... but only at the first see :mrgreen:

And i suppose you use the maximum keywords of PB ? for can execute directly a PB code by script ... 8)
It's sure if you can create a standalone exe without need other files or environnement variables, that can be more usefull and simple than PYTHON in several case :D

I follow your splendid works ....
You say to me, like several of your giants creations :wink:
Never the PB community, can thanks you for the added value you have give to it, since all this long years :oops:

Thanks for have spent your precious time for me, with this precises explanations 8)
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Re: New scripting engine - testers wanted!

Post by srod »

minScript does not use PB syntax. It is closer to VB really.
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Re: New scripting engine - testers wanted!

Post by srod »

Right, the qdMin test editor will not run on the latest version of Ubuntu x64 as the GUI is all 'blibs and blobs!'. :) I've posted a bug report in these forums as it does seem that PB's splitters have a problem on Linux. Work ok in PB's IDE mind which is a bit puzzling.
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Re: New scripting engine - testers wanted!

Post by Kiffi »

srod wrote:Right, the qdMin test editor will not run on the latest version of Ubuntu x64 as the GUI is all 'blibs and blobs!'. :) I've posted a bug report in these forums as it does seem that PB's splitters have a problem on Linux. Work ok in PB's IDE mind which is a bit puzzling.
I just wanted to suggest that you can use the dialog library, but now I see that the lib is buggy, too. :|
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Re: New scripting engine - testers wanted!

Post by srod »

I am revamping the qdMin GUI right now which I think will yield something that should run ok on Ubuntu. :)
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Re: New scripting engine - testers wanted!

Post by Andre »

Looks like a very interesting and useful project. Thank you very much for the public release! :D

A suggestion/question: wouldn't it be possible to define the include path with a relative instead of an absolute path?
Just like #minScript_HOME = "../" or similar... :?:
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Re: New scripting engine - testers wanted!

Post by srod »

Yes, I used to do that, but with so many includes sometimes things would quickly get 'out of whack' and it was just more trouble than it was worth. This would be compounded when you then added minScript to another source project with loads of includes of it's own. Things would break quickly! :)

I just prefer a single constant containing a single path and then there would never be any confusion. :)
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Re: New scripting engine - testers wanted!

Post by netmaestro »

Very impressive work srod! Good on you for sharing it here.
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Re: New scripting engine - testers wanted!

Post by srod »

Thanks Lloyd. Be even better when I get the damn qdMin test editor running on Linux. Rolled my own splitter control last night which seems to run fine on Ubuntu so I will need to tidy that up and see if it behaves when I embed one within another etc. None of my previous efforts have panned out on Linux; but then this new Splitter is very dumb and unsophisticated and may well do the trick! Works for Fangbeast!
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Re: New scripting engine - testers wanted!

Post by Fangbeast »

but then this new Splitter is very dumb and unsophisticated and may well do the trick! Works for Fangbeast!
Why are you so pissed off still about me stealing your shamefully abused goat collection?

I apologised so many times for posting your goat porn pictures to youtube in a mini-movie with a stirring dittiy didn't I?

By the way, I didn't realise you could do so many things with silly putty and goats? Those positions you managed should not be possible but that's that your skill set:):):)
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Re: New scripting engine - testers wanted!

Post by srod »

Have uploaded a new version.

The only change is a version of the qdMin test editor that, under my system at least, compiles and runs on PB Linux 5.46 beta 2 / GTK3.

It does work on PB 5.61 Linux, but not very well! :)

The simple splitter gadget I created for qdMin does not behave under GTK2 (for some event related reason!) so best to stick with GTK3.

DOWNLOAD minScript
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