Projective Decals (Projective Texture Mapping) is one of the basic and very much needed feature any 3D engine should have. This was requested before but never got implemented. Also Mesh based decals are extremely useful and have so many applications and was also requested before. In my upcoming PureBasic - Ogre project there are already many "places" where I need projected textures.
Please implement these functions.
Projective and Mesh based Decals [Ogre]
-
- Always Here
- Posts: 6426
- Joined: Fri Oct 23, 2009 2:33 am
- Location: Wales, UK
- Contact:
Re: Projective and Mesh based Decals [Ogre]
I can see 3d Decals would be useful, for example, "splat" effects.
Sample Code Projective Decals (apparently a performance hit)
Sample Code Projective Decals (apparently a performance hit)
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
-
- Addict
- Posts: 2344
- Joined: Mon Jun 02, 2003 9:16 am
- Location: Germany
- Contact:
Re: Projective and Mesh based Decals [Ogre]
A possibility to render to a texture should be enough for that.
bye,
Daniel
Daniel