Windows CE compiler

Got an idea for enhancing PureBasic? New command(s) you'd like to see?

Would you be interested in a WinCE compiler?

Oh yeah
19
31%
Oh yeah
19
31%
No, I use VC++
1
2%
No, I use VC++
1
2%
CE what??? :lol:
11
18%
CE what??? :lol:
11
18%
 
Total votes: 62

freak
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Post by freak »

That's what the version number says. There are still commands missing,
and some are there, but don't support everything that the ones on windows
do.

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DoubleDutch
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Post by DoubleDutch »

I was thinking about xbox binaries too, if the user supplied the proper libs. There is a release of the SDL library for the xbox - if an SDL interface was written then writing universal programs for xbox, linux, pc would be easier. Is the only thing that would be needed would be some kind of "switch" to say if its an xbox or a windows executable :?:
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Post by DoubleDutch »

for info on the xbe (xbox) header see http://www.xbdev.net/non_xdk/nasm_xbe/xbe_020/index.php

The xbox should be easiest to write a new version for because it should essentially be the same as the windows/direct x version, but without windows! same processor, same directx calls, etc...
PB
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Post by PB »

> That's what the version number says. There are still commands missing

I see. I thought I read here that Fred called it a "synchro release" to match
it with the Win32 version? Maybe I read wrong...
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Post by GPI »

DoubleDutch wrote:windows/direct x version, but without windows! same processor, same directx calls, etc...
complete diffrent Hardware-structure...

And PureBasic needs windows. It will not work without it.
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Post by techjunkie »

DoubleDutch wrote:for info on the xbe (xbox) header see http://www.xbdev.net/non_xdk/nasm_xbe/xbe_020/index.php
Nice site!! :D Thanks!!
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