Sprites are rotated only around their center. Well, this was even in 1985 already out by a Function called MidHandle which could set the rotation point to any place inside the image.
Yesterday I wanted to make a little conversion from a MonkeyX-Demo and was astonished to see no Function like SetHandle in PB
What if you want to simulate a mouse cursor? Handle in the upper left corner.
How would you get this without a proper function set?
http://www.rrsoftware.net/uploads/Forum ... 504-06.jpg
This is what I want to achieve for a start
This is a demo of charlie in the MonkeyX examples
It is made with one simple Sprite which is 100s of times each frame manipulated with Rotate, Scale and SetHandle
A SpriteLib without must-have-features is quite useless

RGR
Btw:
It is not possible to insert Images here at present.
Clicking Preview or Submit shows this when I put the Image Link between the Img Tags
It was not possible to determine the dimensions of the image.