PureBasic 5.30 beta 9 released!
Re: PureBasic 5.30 beta 7 released!
I think that since the announcement of the LTS were all ready that 5.2[x] it to work, and 5.3[x] to experiment until [x] will not grow to 2.3,....,9
Dawn will come inevitably.
Re: PureBasic 5.30 beta 7 released!
The answer to that is the same as the answer to "why do you have an LTS?"Fred wrote:What would be the point ? New customers won't care about old versions, or I miss something ?
The point would be exactly the same as having an LTS in the first place:
First, for old code compatibility: user [useful] is not the only person to have "publications". There are scores of library sites, and almost every one needs an update to work with 5.22. Each year or so, PB has an update that "breaks" old code. This would extend the useful life of the libraries for people testing the waters.
Second, so you have a "most proven" version. If a newbie hits a bug in the "new" demo version, they can try the LTS. (Although they are more likely to type erroneous code, given PB's unique and broad syntax.)
I understand your goal is to have the newest release as equally robust as the LTS, but because there is some uncertainty, you have both. Otherwise, with mere "additions" that do not change the core, you would just add those new commands to the LTS.
Re: PureBasic 5.30 beta 7 released!
Hi PureBasic Team,
Thank you for this great product, your work is very much appreciated!
Thank you for this great product, your work is very much appreciated!
If you're not investing in yourself, you're falling behind.
My PureBasic Stuff ➤ FREE STUFF, Scripts & Programs.
My PureBasic Forum ➤ Questions, Requests & Comments.
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Re: PureBasic 5.30 beta 7 released!
+1JHPJHP wrote:Hi PureBasic Team,
Thank you for this great product, your work is very much appreciated!

Re: PureBasic 5.30 beta 7 released!
+2ozzie wrote:+1JHPJHP wrote:Hi PureBasic Team,
Thank you for this great product, your work is very much appreciated!

Re: PureBasic 5.30 beta 7 released!
missed :Added: #PB_Absolute / #PB_Relative support to CameraDirectionX/Y/Z(), CameraX/Y/Z(), EntityX/Y/Z(), LightX/Y/Z(), LightDirectionX/Y/Z()
BillBoardGroupX/Y/Z(), NodeX/Y/Z(), ParticleEmitterX/Y/Z() and FetchOrientation()
Added: #PB_Absolute / #PB_Relative support to CameraPitch/Yaw/Roll(), EntityPitch/Yaw/Roll(), LightPitch/Yaw/Roll(), NodePitch/Yaw/Roll()
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: PureBasic 5.30 beta 7 released!
indeed, but too bad the mac OSX edition gets so less love...JHPJHP wrote:Hi PureBasic Team,
Thank you for this great product, your work is very much appreciated!
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Re: PureBasic 5.30 beta 7 released!
Mac OSX gets more love than the the whole gaming side (3D&2D).... so stand in line and wait your turn LOLMrDev wrote:indeed, but too bad the mac OSX edition gets so less love...
Re: PureBasic 5.30 beta 7 released!
I do commiserate.MrDev wrote:indeed, but too bad the mac OSX edition gets so less love...JHPJHP wrote:Hi PureBasic Team,
Thank you for this great product, your work is very much appreciated!
Oh, the pain of not being #1.
I suppose it's a good thing that most of us can still run Windows® on our desktop machines.
Keep it BASIC.
Re: PureBasic 5.30 beta 7 released!
One thing at a time. 
- PB Windows
- PB Linux
- PB Mac OS X
- 5.30 and 5.23 LTS for the above
- SpiderBasic
There are even requests for supporting more targets in the forum (Raspberry Pi, Android, iOS, ...).
EDIT: I forgot PB for KolibriOS in the list of requested targets, sorry.

- PB Windows
- PB Linux
- PB Mac OS X
- 5.30 and 5.23 LTS for the above
- SpiderBasic
There are even requests for supporting more targets in the forum (Raspberry Pi, Android, iOS, ...).
EDIT: I forgot PB for KolibriOS in the list of requested targets, sorry.
Last edited by Danilo on Sun Jul 13, 2014 11:53 am, edited 1 time in total.
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Re: PureBasic 5.30 beta 7 released!
More detailed list:
- PB Windows
- drink
- PB Linux
- eat
- PB Mac OS X
- drink
- 5.30 and 5.23 LTS for the above
- drink
- SpiderBasic
- sleep

- PB Windows
- drink
- PB Linux
- eat
- PB Mac OS X
- drink
- 5.30 and 5.23 LTS for the above
- drink
- SpiderBasic
- sleep

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Re: PureBasic 5.30 beta 7 released!
I will gladly pay for a Purebasic version for Android even if it was x4 times the cost of the Windows version, or I would not mind it to be some kind of subscription like the SpiderBasic.Danilo wrote:One thing at a time.
There are even requests for supporting more targets in the forum (Raspberry Pi, Android, iOS, ...).
If I was Fred I would make a poll that was like this:
Ask which platform people want the most, ask to those people who is willing to back some kind of kickstart-like funding.
I would kill for something like PB to make games on Android.
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Re: PureBasic 5.30 beta 7 released!
If there were one day to be an android version, I could finally get a few friends off my back and say, "Yes, you can run that on Android".will gladly pay for a Purebasic version for Android
Had friends pressuring me for years but I haven't had to do anything (evil grin).
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
Re: PureBasic 5.30 beta 7 released!
PureBasic for Android? Android has unfortunately only 1 billion devices ... That's not worth it!?
Re: PureBasic 5.30 beta 7 released!
Unbelievable...
Am I the only guy, who finds the never ending plea/begging for mobile support daunting?
It's a small team and I find it extremely amazing, that they are able to juggle between
OSX, LINUX, Windows and Spiderbasic. Furthermore there's a massive and constant stream of
requests, enhancements and bug fixing...
Quite unbelievable....
Am I the only guy, who finds the never ending plea/begging for mobile support daunting?
It's a small team and I find it extremely amazing, that they are able to juggle between
OSX, LINUX, Windows and Spiderbasic. Furthermore there's a massive and constant stream of
requests, enhancements and bug fixing...
Quite unbelievable....

Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.