The most stupid project!!
Re: The most stupid project!!
How far did you get on this? I am looking to make a compiler with PB (theoretically, it's possible, since ASM can be used to create compilers), but I have no clue where to start..and a search for "compiler" on this forum did not bring any usable resultsSaboteur wrote:First, I wanted to make a basic compiler, but I don't like people all days asking for me to include double numbers, fix bugs, networks commands, etc...![]()

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- PureBasic Expert
- Posts: 2812
- Joined: Fri Apr 25, 2003 4:51 pm
- Location: Portugal, Lisbon
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Okey dokey kids!
The game intro is finished!!!
We finished our CGI render engine and just wrapped up the packing code to give this preview!
All actors and props are superfinehighbehondpossible definition with over 1^10000000 polygons each!
The code below will unpack and play a 6 hour realtime CGI movie in 2048x1024x128bits!
The movie is our own SDVD format, it has subtitles in *all* spoken human languages since the year 5000 BC and one Venusian subtitle for aliens.
The sound is 64 channels, 2560 Bits and is downsampled faster then real time into 6 channel EAX, DOLBY DIGITAL, THX, or what the hell you own sound system!
Our language is so powerfull, the source code will compile itself from any text reader, file, icon, byte, atom or micron if available!
Give it a try!
And tell us if you like it!
The game intro is finished!!!
We finished our CGI render engine and just wrapped up the packing code to give this preview!
All actors and props are superfinehighbehondpossible definition with over 1^10000000 polygons each!
The code below will unpack and play a 6 hour realtime CGI movie in 2048x1024x128bits!
The movie is our own SDVD format, it has subtitles in *all* spoken human languages since the year 5000 BC and one Venusian subtitle for aliens.
The sound is 64 channels, 2560 Bits and is downsampled faster then real time into 6 channel EAX, DOLBY DIGITAL, THX, or what the hell you own sound system!
Our language is so powerfull, the source code will compile itself from any text reader, file, icon, byte, atom or micron if available!
Code: Select all
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And tell us if you like it!
- Fangbeast
- PureBasic Protozoa
- Posts: 4789
- Joined: Fri Apr 25, 2003 3:08 pm
- Location: Not Sydney!!! (Bad water, no goats)
Arrghg
THat's no good to me. I need a version to run on my palm pilot and then my phone so I can have it on a screen so small as to be totally unreadable, I can then go blind and pronounce it a success!! (Of course, I won't be able to read a screen or see a keyboard to tell you this)Num3 wrote:Okey dokey kids!
The game intro is finished!!!
We finished our CGI render engine and just wrapped up the packing code to give this preview!
All actors and props are superfinehighbehondpossible definition with over 1^10000000 polygons each!
The code below will unpack and play a 6 hour realtime CGI movie in 2048x1024x128bits!
The movie is our own SDVD format, it has subtitles in *all* spoken human languages since the year 5000 BC and one Venusian subtitle for aliens.
The sound is 64 channels, 2560 Bits and is downsampled faster then real time into 6 channel EAX, DOLBY DIGITAL, THX, or what the hell you own sound system!
Our language is so powerfull, the source code will compile itself from any text reader, file, icon, byte, atom or micron if available!
Give it a try!Code: Select all
1
And tell us if you like it!
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
- Fangbeast
- PureBasic Protozoa
- Posts: 4789
- Joined: Fri Apr 25, 2003 3:08 pm
- Location: Not Sydney!!! (Bad water, no goats)
Wind?
I may have to quote you to my lawyers then. He defines wind as the result of any curry episode. I hope you covered that one:)Num3 wrote:Sorry my mistake i forgot to mention, our engine works on any machine that uses electricity, water, wind
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
@Num3
What are you doing? 8O Are you silly? Why do you post the source code?
Best, we link the engine dll, until the code is finished.
Ok, here is the engine dll:
:roll:
What are you doing? 8O Are you silly? Why do you post the source code?
Best, we link the engine dll, until the code is finished.
Ok, here is the engine dll:
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[:: PB Registered ::]
Win10 Intel core i5-3330 8GB RAM Nvidia GTX 1050Ti
Win10 Intel core i5-3330 8GB RAM Nvidia GTX 1050Ti
He he he...
Sorry, Shannara, but you can do something for the Engine1D. You can take a look at:
http://www.first.gmd.de/cogent/catalog/
http://www.thefreecountry.com/programmi ... tion.shtml
and later, create our own compiler for engine, faster, shorter, and more beautiful

Sorry, Shannara, but you can do something for the Engine1D. You can take a look at:
http://www.first.gmd.de/cogent/catalog/
http://www.thefreecountry.com/programmi ... tion.shtml
and later, create our own compiler for engine, faster, shorter, and more beautiful

[:: PB Registered ::]
Win10 Intel core i5-3330 8GB RAM Nvidia GTX 1050Ti
Win10 Intel core i5-3330 8GB RAM Nvidia GTX 1050Ti
I did a very powerfull update to the engine.
Replace Line one of the Code with the new powerfull code:, the intro will run smoother , also on my old newbie-bycycle
Replace Line one of the Code
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SPAMINATOR NR.1