The most stupid project!!

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Andoloras
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Post by Andoloras »

I would like say, it's an excellent idea !

I Propose an other resolution, 0*0, it's better isn't it ?

So, Good Luck for your fabulous Project !

( Sorry, I'm french, I don't speak english very well ! )
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Post by Elleomea »

I believe we should use the rot_26 algorithm to encrypt it with. As a demonstration I have encrypted this reply with the very same algorithm to show you it's awesome power.
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Post by Proteus »

It decrypted itself!

That must be one powerful algorythm!
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Re: The most stupid project!!

Post by Shannara »

Saboteur wrote:First, I wanted to make a basic compiler, but I don't like people all days asking for me to include double numbers, fix bugs, networks commands, etc... ;)
How far did you get on this? I am looking to make a compiler with PB (theoretically, it's possible, since ASM can be used to create compilers), but I have no clue where to start..and a search for "compiler" on this forum did not bring any usable results :(
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Post by Num3 »

Okey dokey kids!

The game intro is finished!!!

We finished our CGI render engine and just wrapped up the packing code to give this preview!

All actors and props are superfinehighbehondpossible definition with over 1^10000000 polygons each!

The code below will unpack and play a 6 hour realtime CGI movie in 2048x1024x128bits!

The movie is our own SDVD format, it has subtitles in *all* spoken human languages since the year 5000 BC and one Venusian subtitle for aliens.

The sound is 64 channels, 2560 Bits and is downsampled faster then real time into 6 channel EAX, DOLBY DIGITAL, THX, or what the hell you own sound system!

Our language is so powerfull, the source code will compile itself from any text reader, file, icon, byte, atom or micron if available!

Code: Select all

1
Give it a try!

And tell us if you like it!
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Arrghg

Post by Fangbeast »

Num3 wrote:Okey dokey kids!

The game intro is finished!!!

We finished our CGI render engine and just wrapped up the packing code to give this preview!

All actors and props are superfinehighbehondpossible definition with over 1^10000000 polygons each!

The code below will unpack and play a 6 hour realtime CGI movie in 2048x1024x128bits!

The movie is our own SDVD format, it has subtitles in *all* spoken human languages since the year 5000 BC and one Venusian subtitle for aliens.

The sound is 64 channels, 2560 Bits and is downsampled faster then real time into 6 channel EAX, DOLBY DIGITAL, THX, or what the hell you own sound system!

Our language is so powerfull, the source code will compile itself from any text reader, file, icon, byte, atom or micron if available!

Code: Select all

1
Give it a try!

And tell us if you like it!
THat's no good to me. I need a version to run on my palm pilot and then my phone so I can have it on a screen so small as to be totally unreadable, I can then go blind and pronounce it a success!! (Of course, I won't be able to read a screen or see a keyboard to tell you this)
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Post by Num3 »

Sorry my mistake i forgot to mention, our engine works on any machine that uses electricity, water, wind :mrgreen:
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Wind?

Post by Fangbeast »

Num3 wrote:Sorry my mistake i forgot to mention, our engine works on any machine that uses electricity, water, wind :mrgreen:
I may have to quote you to my lawyers then. He defines wind as the result of any curry episode. I hope you covered that one:)
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Post by Saboteur »

@Num3

What are you doing? 8O Are you silly? Why do you post the source code?
Best, we link the engine dll, until the code is finished.

Ok, here is the engine dll:

Code: Select all

1
:roll:
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Post by Shannara »

Oh lol! I see, this is a fake project, and what you said before about compiler, wasnt true either.. lol, nice horrible joke. bleh!
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Post by Saboteur »

He he he... :twisted:
Sorry, Shannara, but you can do something for the Engine1D. You can take a look at:
http://www.first.gmd.de/cogent/catalog/
http://www.thefreecountry.com/programmi ... tion.shtml

and later, create our own compiler for engine, faster, shorter, and more beautiful ;)
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Post by Shannara »

bleh, been there and looked, a nice spiffy resource side but for use w/in pb? hehe, anyways, thanks :)
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Post by Dreglor »

talk about werid...
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Post by wcardoso »

Hey Num3, why all time you post all those resource hungry programs ?. Think in ours (simple mortals), now I need to expand my PC with more memory, the new P*ntium V, ...and all this to test your marvelous program !.
:lol:
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Post by Rings »

I did a very powerfull update to the engine.
Replace Line one of the Code

Code: Select all

1
with the new powerfull code:

Code: Select all

42
, the intro will run smoother , also on my old newbie-bycycle
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