PureBasic Freeware team sites?

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Andy @ Banshee Studios
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PureBasic Freeware team sites?

Post by Andy @ Banshee Studios »

Hello PureBasic community.

I'm currently active in a rival products community as one of the 'above average' freeware programmers, but i'm not so nieve as to remain loyal to my dev platform when updates are consistently failing to deliver on expectations, so i'm considering alternatives.

I would like to look at the results actually being achieved by the regular users with Pure Basic.

I have snooped around a little, and will snoop around some more yet, but was wondering if there where many freeware teams in the community who's websites I could look at to see what is really being produced with the language, rather than the highly polished official demonstrations (which from experience of my current dev platform are not necessarily written in the same language - not mentioning a certain terrain demo or anything...).

Andy
bansheestudios.com
(DNS transfer in progress: http://www.liquid-hosting.com/banshee)
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God created the world in 7 days, but we are still waiting for the patch.
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Post by Kale »

I'm currently active in a rival products community as one of the 'above average' freeware programmers, but i'm not so nieve as to remain loyal to my dev platform when updates are consistently failing to deliver on expectations, so i'm considering alternatives.
Yes i left DarkBasicPro a long time ago... in fact as soon as i coded my first game with it and noticed the huge performance lag and hugh 'bugset' it went straight in the bin (worst money ever spent) then i came here :D

P.S. remember the 3D in PureBasic is still in development :cry: but will rock when finished!
--Kale

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Andy @ Banshee Studios
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Post by Andy @ Banshee Studios »

Well I didn't really want to mention DBPro and end up with a thread that was a case of "my carrot is bigger than your carrot". :/ It's actually not a bad system on the whole, but the point is i'm looking for improvement.

I've snooped around here a fair bit since yesterday and the principles of Pure Basic look very promising for the future, but there's nothing that dazzles. I'm about to release a game that sets the benchmark for where I and my team are at in terms of skill at the moment, and I do not think I could have written it in Pure Basic yet based on the demo's that I have seen, unfortunately.

So you don't get me yet I think, but i'll be keeping an eye on this one :)
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God created the world in 7 days, but we are still waiting for the patch.
Fred
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Post by Fred »

About games, you can take a look to this URL:
http://perso.wanadoo.fr/darkprograms/downloadsjeux.html

which has the most polished games I know for now (haaa, oldschool shoot-em-up..).

If your game is 2D only, don't worry, PB will be very fine (you're coming from Blitz ? ;) )

About software, take a look to the PureBasic editor and Visual Designer, they are both coded in PB. A lot of other high quality software have been written in PB like Paul's ones.

Welcome !
Andy @ Banshee Studios
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Post by Andy @ Banshee Studios »

No from DBPro, and I would like to continue working in 3D. The game I was using as a parallel, my current project which is just about finished (just doing internet high score chart now) is this one: http://www.liquid-hosting.com/banshee/transfusion.htm.

The next project my team has in mind is an Elite style game where the player can go down to the planets and around the space stations. I like the terrain renders I have scene in Ogre although I haven't checked it could do a terrain large enough for what I had in mind.

With my teams current topographical system written in DBP we can happily let the player fly over a pretty massive landscape to a fairly high visual quality and populated pretty densely, perhaps not as high visual quality as the Ogre terrain, but high enough given the size we can achieve because of the realtime updates. We've developed our own object handling for this, replacing DBP's commandset with our own functions. It isn't LOD, but can still render a world of a few billion polys quite happily over 100fps with 20,000 or so onscreen on my 2Ghz, GeForce 2.

Another concern is that PB does not appear to have full 3D support yet, I need to be able to move about space stations. I was planning to compose these of multiple meshes as segments attached by limb handles. The commands to do that do not appear to be in place (I may have missed them) yet as I did not spot any way to read of limb positions and angles. Admittedly DBP's command to do this are not brilliant though, and it remains a design-challenge to get this working as I intend.

The game will do much retexturing and object deformation on the fly to re-use meshes, as far as I can tell that is possible in both engines, but there does appear to be a current lack of multitexturing & lighting control in Ogre still, such as specular lighting will which meen using alternative special effects to achieve the desired results.

I guess there are other options because of the open nature of using .dll's. For instance using http://www.gscape.com/ to do the terrain perhaps and I guess there is somewhere an alternative to doing the in-flight and space station sections. By doing that though i'm basically building my own engine, and that gets into a whole realm of technical problems I just dont want the headache of solving.

The PB platform looks powerful, and I have high hopes for it's future and am definately going to keep checking in on progress, but I rather suspect it is not yet ready for the challenge of the project I am starting. I consider my team above average in our current community, we're already pumping out over 15gb a day from our website in downloads, we are very much in the now - which is one reason why I am considering alternatives because DBP, like PB, is very much in the 'we will get around to that...'.
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God created the world in 7 days, but we are still waiting for the patch.
Fred
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Post by Fred »

Frankly, PureBasic is not ready for a big 3D project. Time will come, of course.
dontmailme
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Post by dontmailme »

What's the status on the next version of PB ?

i.e. What are you currently working on ? The 3d stuff ?

:)
Paid up PB User !
freak
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Post by freak »

Fred wrote:linux, linux and linux
That's the latest i've heard from him :wink:

Timo
quidquid Latine dictum sit altum videtur
dontmailme
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Post by dontmailme »

freak wrote:
Fred wrote:linux, linux and linux
That's the latest i've heard from him :wink:

Timo
So that's Redhat, Mandrake and ? ;)
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Fred
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Post by Fred »

Debian :wink:
Behnood
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Post by Behnood »

i had a dream about a PURE User Guide's!;) it seems that my dream will not come true cause all energy goes to another new version full of new interesting commands and also an updated linux version!
ok, i must keep my dream for another time.
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