[Done]Can't Code more than 32 ProcedureDLL(s)
Moderators: gnozal, ABBKlaus, lexvictory
-
- User
- Posts: 59
- Joined: Fri Apr 25, 2003 6:09 pm
- Location: Quebec - Canada
[Done]Can't Code more than 32 ProcedureDLL(s)
I did several tests with the last version 1.4.8 and everytime I code more than 32 ProcedureDLL(s) (When I reach the 33rd and more) the Tailbite Manager always returns an error....
error :Linker
POLINK: fatal error: Acces refuse
If 32 ProcedureDLL(s) is the limit for a userlibraries, can you upgrade for more please?
Roger
error :Linker
POLINK: fatal error: Acces refuse
If 32 ProcedureDLL(s) is the limit for a userlibraries, can you upgrade for more please?
Roger
Everything is possible with PureBASIC... All you're missing is imagination!
Re: Can't Code more than 32 ProcedureDLL(s)
There is no such limitation....
Look at Droopy's Lib for example ... 312x ProcedureDLL without errors...
So something wrong with your code, I think.
Look at Droopy's Lib for example ... 312x ProcedureDLL without errors...
So something wrong with your code, I think.
-
- User
- Posts: 59
- Joined: Fri Apr 25, 2003 6:09 pm
- Location: Quebec - Canada
Re: Can't Code more than 32 ProcedureDLL(s)
I verified my code and still have the same problem, here is code for an OpenGl Extension called MultiTextureARB... it compiles well with PureBasic but an error returns with Tailbite. If someone can test it. And give me some back...
Thanx
Roger
Code: Select all
; GL ARB MULTI TEXTURE ----------------------------------------------------------------------------
;
Prototype PFNGLACTIVETEXTUREARBPROC( Texture.l )
Prototype PFNGLCLIENTACTIVETEXTUREARBPROC( Texture.l )
Prototype PFNGLMULTITEXCOORD1DARBPROC( Target.l, Value.d )
Prototype PFNGLMULTITEXCOORD1DVARBPROC( Target.l, *Array.d )
Prototype PFNGLMULTITEXCOORD1FARBPROC( Target.l, Value.f )
Prototype PFNGLMULTITEXCOORD1FVARBPROC( Target.l, *Array.f )
Prototype PFNGLMULTITEXCOORD1IARBPROC( Target.l, Value.l )
Prototype PFNGLMULTITEXCOORD1IVARBPROC( Target.l, *Array.l )
Prototype PFNGLMULTITEXCOORD1SARBPROC( Target.l, Value.w )
Prototype PFNGLMULTITEXCOORD1SVARBPROC( Target.l, *Array.w )
Prototype PFNGLMULTITEXCOORD2DARBPROC( Target.l, ValueA.d, ValueB.d )
Prototype PFNGLMULTITEXCOORD2DVARBPROC( Target.l, *Array.d )
Prototype PFNGLMULTITEXCOORD2FARBPROC( Target.l, ValueA.f, ValueB.f )
Prototype PFNGLMULTITEXCOORD2FVARBPROC( Target.l, *Array.f )
Prototype PFNGLMULTITEXCOORD2IARBPROC( Target.l, ValueA.l, ValueB.l )
Prototype PFNGLMULTITEXCOORD2IVARBPROC( Target.l, *Array.l )
Prototype PFNGLMULTITEXCOORD2SARBPROC( Target.l, ValueA.w, ValueB.w )
Prototype PFNGLMULTITEXCOORD2SVARBPROC( Target.l, *Array.w )
Prototype PFNGLMULTITEXCOORD3DARBPROC( Target.l, ValueA.d, ValueB.d, ValueC.d )
Prototype PFNGLMULTITEXCOORD3DVARBPROC( Target.l, *Array.d )
Prototype PFNGLMULTITEXCOORD3FARBPROC( Target.l, ValueA.f, ValueB.f, ValueC.f )
Prototype PFNGLMULTITEXCOORD3FVARBPROC( Target.l, *Array.f )
Prototype PFNGLMULTITEXCOORD3IARBPROC( Target.l, ValueA.l, ValueB.l, ValueC.l )
Prototype PFNGLMULTITEXCOORD3IVARBPROC( Target.l, *Array.l )
Prototype PFNGLMULTITEXCOORD3SARBPROC( Target.l, ValueA.w, ValueB.w, ValueC.w )
Prototype PFNGLMULTITEXCOORD3SVARBPROC( Target.l, *Array.w )
Prototype PFNGLMULTITEXCOORD4DARBPROC( Target.l, ValueA.d, ValueB.d, ValueC.d, ValueD.d )
Prototype PFNGLMULTITEXCOORD4DVARBPROC( Target.l, *Array.d )
Prototype PFNGLMULTITEXCOORD4FARBPROC( Target.l, ValueA.f, ValueB.f, ValueC.f, ValueD.f )
Prototype PFNGLMULTITEXCOORD4FVARBPROC( Target.l, *Array.f )
Prototype PFNGLMULTITEXCOORD4IARBPROC( Target.l, ValueA.l, ValueB.l, ValueC.l, ValueD.l )
Prototype PFNGLMULTITEXCOORD4IVARBPROC( Target.l, *Array.l )
Prototype PFNGLMULTITEXCOORD4SARBPROC( Target.l, ValueA.w, ValueB.w, ValueC.w, ValueD.w )
Prototype PFNGLMULTITEXCOORD4SVARBPROC( Target.l, *Array.w )
;
;
Structure GL_ARB_MULTI_TEXTURE_STRUCT
;>>
;
*GLACTIVETEXTUREARBPROC.PFNGLACTIVETEXTUREARBPROC
*GLCLIENTACTIVETEXTUREARBPROC.PFNGLCLIENTACTIVETEXTUREARBPROC
*GLMULTITEXCOORD1DARBPROC.PFNGLMULTITEXCOORD1DARBPROC
*GLMULTITEXCOORD1DVARBPROC.PFNGLMULTITEXCOORD1DVARBPROC
*GLMULTITEXCOORD1FARBPROC.PFNGLMULTITEXCOORD1FARBPROC
*GLMULTITEXCOORD1FVARBPROC.PFNGLMULTITEXCOORD1FVARBPROC
*GLMULTITEXCOORD1IARBPROC.PFNGLMULTITEXCOORD1IARBPROC
*GLMULTITEXCOORD1IVARBPROC.PFNGLMULTITEXCOORD1IVARBPROC
*GLMULTITEXCOORD1SARBPROC.PFNGLMULTITEXCOORD1SARBPROC
*GLMULTITEXCOORD1SVARBPROC.PFNGLMULTITEXCOORD1SVARBPROC
*GLMULTITEXCOORD2DARBPROC.PFNGLMULTITEXCOORD2DARBPROC
*GLMULTITEXCOORD2DVARBPROC.PFNGLMULTITEXCOORD2DVARBPROC
*GLMULTITEXCOORD2FARBPROC.PFNGLMULTITEXCOORD2FARBPROC
*GLMULTITEXCOORD2FVARBPROC.PFNGLMULTITEXCOORD2FVARBPROC
*GLMULTITEXCOORD2IARBPROC.PFNGLMULTITEXCOORD2IARBPROC
*GLMULTITEXCOORD2IVARBPROC.PFNGLMULTITEXCOORD2IVARBPROC
*GLMULTITEXCOORD2SARBPROC.PFNGLMULTITEXCOORD2SARBPROC
*GLMULTITEXCOORD2SVARBPROC.PFNGLMULTITEXCOORD2SVARBPROC
*GLMULTITEXCOORD3DARBPROC.PFNGLMULTITEXCOORD3DARBPROC
*GLMULTITEXCOORD3DVARBPROC.PFNGLMULTITEXCOORD3DVARBPROC
*GLMULTITEXCOORD3FARBPROC.PFNGLMULTITEXCOORD3FARBPROC
*GLMULTITEXCOORD3FVARBPROC.PFNGLMULTITEXCOORD3FVARBPROC
*GLMULTITEXCOORD3IARBPROC.PFNGLMULTITEXCOORD3IARBPROC
*GLMULTITEXCOORD3IVARBPROC.PFNGLMULTITEXCOORD3IVARBPROC
*GLMULTITEXCOORD3SARBPROC.PFNGLMULTITEXCOORD3SARBPROC
*GLMULTITEXCOORD3SVARBPROC.PFNGLMULTITEXCOORD3SVARBPROC
*GLMULTITEXCOORD4DARBPROC.PFNGLMULTITEXCOORD4DARBPROC
*GLMULTITEXCOORD4DVARBPROC.PFNGLMULTITEXCOORD4DVARBPROC
*GLMULTITEXCOORD4FARBPROC.PFNGLMULTITEXCOORD4FARBPROC
*GLMULTITEXCOORD4FVARBPROC.PFNGLMULTITEXCOORD4FVARBPROC
*GLMULTITEXCOORD4IARBPROC.PFNGLMULTITEXCOORD4IARBPROC
*GLMULTITEXCOORD4IVARBPROC.PFNGLMULTITEXCOORD4IVARBPROC
*GLMULTITEXCOORD4SARBPROC.PFNGLMULTITEXCOORD4SARBPROC
*GLMULTITEXCOORD4SVARBPROC.PFNGLMULTITEXCOORD4SVARBPROC
;
;<<
EndStructure
;
Global GL_Manager.GL_ARB_MULTI_TEXTURE_STRUCT
Global GL_StateID.l
;
;
ProcedureDLL glActiveTextureARB_( Texture.l )
;>>
;
If GL_StateID
GL_Manager\GLACTIVETEXTUREARBPROC(Texture)
EndIf
;
;<<
EndProcedure
ProcedureDLL glClientActiveTextureARB_( Texture.l )
;>>
;
If GL_StateID
GL_Manager\GLCLIENTACTIVETEXTUREARBPROC(Texture)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1dARB_( Target.l, Value.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1DARBPROC(Target,Value)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1dvARB_( Target.l, *Array.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1DVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1fARB_( Target.l, Value.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1FARBPROC(Target,Value)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1fvARB_( Target.l, *Array.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1FVARBPROC(Target,*Array.f )
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1iARB_( Target.l, Value.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1IARBPROC(Target,Value)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1ivARB_( Target.l, *Array.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1IVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1sARB_( Target.l, Value.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1SARBPROC(Target,Value)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord1svARB_( Target.l, *Array.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD1SVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2dARB_( Target.l, ValueA.d, ValueB.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2DARBPROC(Target,ValueA,ValueB)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2dvARB_( Target.l, *Array.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2DVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2fARB_( Target.l, ValueA.f, ValueB.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2FARBPROC(Target,ValueA,ValueB)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2fvARB_( Target.l, *Array.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2FVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2iARB_( Target.l, ValueA.l, ValueB.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2IARBPROC(Target,ValueA,ValueB)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2ivARB_( Target.l, *Array.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2IVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2sARB_( Target.l, ValueA.w, ValueB.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2SARBPROC(Target,ValueA,ValueB)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord2svARB_( Target.l, *Array.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD2SVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3dARB_( Target.l, ValueA.d, ValueB.d, ValueC.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3DARBPROC(Target,ValueA,ValueB,ValueC)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3dvARB_( Target.l, *Array.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3DVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3fARB_( Target.l, ValueA.f, ValueB.f, ValueC.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3FARBPROC(Target,ValueA,ValueB,ValueC)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3fvARB_( Target.l, *Array.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3FVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3iARB_( Target.l, ValueA.l, ValueB.l, ValueC.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3IARBPROC(Target,ValueA,ValueB,ValueC)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3ivARB_( Target.l, *Array.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3IVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3sARB_( Target.l, ValueA.w, ValueB.w, ValueC.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3SARBPROC(Target,ValueA,ValueB,ValueC)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord3svARB_( Target.l, *Array.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD3SVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord4dARB_( Target.l, ValueA.d, ValueB.d, ValueC.d, ValueD.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4DARBPROC(Target,ValueA,ValueB,ValueC,ValueD)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord4dvARB_( Target.l, *Array.d )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4DVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord4fARB_( Target.l, ValueA.f, ValueB.f, ValueC.f, ValueD.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4FARBPROC(Target,ValueA,ValueB,ValueC,ValueD)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord4fvARB_( Target.l, *Array.f )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4FVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
ProcedureDLL glMultiTexCoord4iARB_( Target.l, ValueA.l, ValueB.l, ValueC.l, ValueD.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4IARBPROC(Target,ValueA,ValueB,ValueC,ValueD)
EndIf
;
;<<
EndProcedure
; *****************************************************************************************
; CHANGE PROCEDURE TO PROCEDUREDLL FROM THIS POINT AND CHECK THE RESULT, PLEASE...
Procedure glMultiTexCoord4ivARB_( Target.l, *Array.l )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4IVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
Procedure glMultiTexCoord4sARB_( Target.l, ValueA.w, ValueB.w, ValueC.w, ValueD.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4SARBPROC(Target,ValueA,ValueB,ValueC,ValueD)
EndIf
;
;<<
EndProcedure
Procedure glMultiTexCoord4svARB_( Target.l, *Array.w )
;>>
;
If GL_StateID
GL_Manager\GLMULTITEXCOORD4SVARBPROC(Target,*Array)
EndIf
;
;<<
EndProcedure
;
ProcedureDLL.b GL_ARB_MultiTexture()
;>>
;
If GL_StateID
ProcedureReturn #True
EndIf
;
With GL_Manager
EndWith
;
;<<
EndProcedure
;
Roger
Everything is possible with PureBASIC... All you're missing is imagination!
Re: Can't Code more than 32 ProcedureDLL(s)
I change all Procedure to ProcedureDLL, "tailbite" it and no errors....
Win7x64, PB 4.61x86, Tailbite 1.4.8...
Win7x64, PB 4.61x86, Tailbite 1.4.8...
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- User
- Posts: 59
- Joined: Fri Apr 25, 2003 6:09 pm
- Location: Quebec - Canada
Re: Can't Code more than 32 ProcedureDLL(s)
Thanks a lot Bisonte
I have the same configuration as yours, Windows 7 x64, PBasic 4.61 and Tailbite 1.4.8. I will re-install all and make some tests again.
Roger
I have the same configuration as yours, Windows 7 x64, PBasic 4.61 and Tailbite 1.4.8. I will re-install all and make some tests again.
Roger
Everything is possible with PureBASIC... All you're missing is imagination!
Re: Can't Code more than 32 ProcedureDLL(s)
Please post your TailBite_Logfile.txt , its located in your temp-folder.
-
- User
- Posts: 59
- Joined: Fri Apr 25, 2003 6:09 pm
- Location: Quebec - Canada
Re: Can't Code more than 32 ProcedureDLL(s)
As requested by ABBKlaus:
Parameter() :H:\GL_Extentions\GL_ARB_MultiTexture.pbi
Parameter() :/ASKDELETE
Parameter() :/KEEPSRCFILES
Parameter() :/WRITEBATCH
Parameter() :/HWND:5833624
GetPBFolder()
Detected OS : Windows Vista/Server 2008/Windows 7
HKCU\Software\Classes\PureBasic.exe\shell\open\command="C:\Program Files (x86)\PureBasic\PureBasic.exe" "%1" /P "C:\Users\ROGER\AppData\Roaming\PureBasic\PureBasic.prefs" /T "C:\Users\ROGER\AppData\Roaming\PureBasic\Templates.prefs" /A "C:\Users\ROGER\AppData\Roaming\PureBasic\Tools.prefs"
OSVersion()=80
C:\Program Files (x86)\PureBasic\tailbite\TailBite.exe
PureBasic Version found : 4.61 C 2012 FANTAISIE SOFTWARE / 461 /X86
Mode=0
GetPBFolder()=C:\Program Files (x86)\PureBasic\
TBPreferencesPath$=C:\Users\ROGER\AppData\Roaming\TailBite\
TBPrefsFile$=C:\Users\ROGER\AppData\Roaming\TailBite\TailBite_461.prefs
PBCompilerFolder$=C:\Program Files (x86)\PureBasic\compilers\
PrefsFound=1
PBFolder$=C:\Program Files (x86)\PureBasic\
TBFolder$=C:\Program Files (x86)\PureBasic\tailbite\
LibSourceFolder$=C:\Users\ROGER\Documents\TailBite Library Sources\
LastFile$=H:\GL_Extentions\GL_Registry.pbi
ManagerOnTop=0
PBSubsystem$=purelibraries\userlibraries\
Language$=English
PBPreferencesPath$=C:\Users\ROGER\AppData\Roaming\Purebasic\
TBTempPath$=C:\Users\ROGER\AppData\Local\Temp\TBTemp\
pb_align$=pb_align
pb_bssalign$=pb_bssalign
LibraryMakerOptions$= /COMPRESSED /NOUNICODEWARNING
IsPB410=1
LibraryMaker$=C:\Program Files (x86)\PureBasic\SDK\LibraryMaker.exe
TailBite Version found : 1.4.8
Libexe$=C:\Program Files (x86)\PureBasic\compilers\polib.exe
LibexeBaseName$=polib
Inc_Taibite > MainProc()
LibName$=GL_ARB_MultiTexture
recover=0
Opening PB 4.61 C 2012 FANTAISIE SOFTWARE asm source...
PBCompile(H:\GL_Extentions\GL_ARB_MultiTexture.pbi,, /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe")
ExecuteProgram("C:\Program Files (x86)\PureBasic\compilers\pbcompiler.exe","H:\GL_Extentions\GL_ARB_MultiTexture.pbi" /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe",)
RunProgram(C:\Program Files (x86)\PureBasic\compilers\pbcompiler.exe,"H:\GL_Extentions\GL_ARB_MultiTexture.pbi" /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe",)
******************************************
PureBasic 4.61 (Windows - x86)
******************************************
Compiling H:\GL_Extentions\GL_ARB_MultiTexture.pbi
Loading external libraries...
Starting compilation...
469 lines processed.
Creating executable "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe".
Error: Linker
POLINK: fatal error: AccŠs refus‚.
PBCompiler: /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe"
******************************************
PureBasic 4.61 (Windows - x86)
******************************************
Compiling H:\GL_Extentions\GL_ARB_MultiTexture.pbi
Loading external libraries...
Starting compilation...
469 lines processed.
Creating executable "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe".
Error: Linker
POLINK: fatal error: AccŠs refus‚.
Hope you will find the problem.
Roger
Parameter() :H:\GL_Extentions\GL_ARB_MultiTexture.pbi
Parameter() :/ASKDELETE
Parameter() :/KEEPSRCFILES
Parameter() :/WRITEBATCH
Parameter() :/HWND:5833624
GetPBFolder()
Detected OS : Windows Vista/Server 2008/Windows 7
HKCU\Software\Classes\PureBasic.exe\shell\open\command="C:\Program Files (x86)\PureBasic\PureBasic.exe" "%1" /P "C:\Users\ROGER\AppData\Roaming\PureBasic\PureBasic.prefs" /T "C:\Users\ROGER\AppData\Roaming\PureBasic\Templates.prefs" /A "C:\Users\ROGER\AppData\Roaming\PureBasic\Tools.prefs"
OSVersion()=80
C:\Program Files (x86)\PureBasic\tailbite\TailBite.exe
PureBasic Version found : 4.61 C 2012 FANTAISIE SOFTWARE / 461 /X86
Mode=0
GetPBFolder()=C:\Program Files (x86)\PureBasic\
TBPreferencesPath$=C:\Users\ROGER\AppData\Roaming\TailBite\
TBPrefsFile$=C:\Users\ROGER\AppData\Roaming\TailBite\TailBite_461.prefs
PBCompilerFolder$=C:\Program Files (x86)\PureBasic\compilers\
PrefsFound=1
PBFolder$=C:\Program Files (x86)\PureBasic\
TBFolder$=C:\Program Files (x86)\PureBasic\tailbite\
LibSourceFolder$=C:\Users\ROGER\Documents\TailBite Library Sources\
LastFile$=H:\GL_Extentions\GL_Registry.pbi
ManagerOnTop=0
PBSubsystem$=purelibraries\userlibraries\
Language$=English
PBPreferencesPath$=C:\Users\ROGER\AppData\Roaming\Purebasic\
TBTempPath$=C:\Users\ROGER\AppData\Local\Temp\TBTemp\
pb_align$=pb_align
pb_bssalign$=pb_bssalign
LibraryMakerOptions$= /COMPRESSED /NOUNICODEWARNING
IsPB410=1
LibraryMaker$=C:\Program Files (x86)\PureBasic\SDK\LibraryMaker.exe
TailBite Version found : 1.4.8
Libexe$=C:\Program Files (x86)\PureBasic\compilers\polib.exe
LibexeBaseName$=polib
Inc_Taibite > MainProc()
LibName$=GL_ARB_MultiTexture
recover=0
Opening PB 4.61 C 2012 FANTAISIE SOFTWARE asm source...
PBCompile(H:\GL_Extentions\GL_ARB_MultiTexture.pbi,, /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe")
ExecuteProgram("C:\Program Files (x86)\PureBasic\compilers\pbcompiler.exe","H:\GL_Extentions\GL_ARB_MultiTexture.pbi" /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe",)
RunProgram(C:\Program Files (x86)\PureBasic\compilers\pbcompiler.exe,"H:\GL_Extentions\GL_ARB_MultiTexture.pbi" /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe",)
******************************************
PureBasic 4.61 (Windows - x86)
******************************************
Compiling H:\GL_Extentions\GL_ARB_MultiTexture.pbi
Loading external libraries...
Starting compilation...
469 lines processed.
Creating executable "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe".
Error: Linker
POLINK: fatal error: AccŠs refus‚.
PBCompiler: /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe"
******************************************
PureBasic 4.61 (Windows - x86)
******************************************
Compiling H:\GL_Extentions\GL_ARB_MultiTexture.pbi
Loading external libraries...
Starting compilation...
469 lines processed.
Creating executable "C:\Users\ROGER\AppData\Local\Temp\TBTemp\53430A3126AF61EF\PureBasic.exe".
Error: Linker
POLINK: fatal error: AccŠs refus‚.
Hope you will find the problem.
Roger
Everything is possible with PureBASIC... All you're missing is imagination!
Re: Can't Code more than 32 ProcedureDLL(s)
The problem is that you don´t have TailBite running with Admin-Rights.
should be something like this :
Can you check this in a command window (started with admin rights) ? :
Code: Select all
TBPreferencesPath$=C:\Users\ROGER\AppData\Roaming\TailBite\
TBPrefsFile$=C:\Users\ROGER\AppData\Roaming\TailBite\TailBite_461.prefs
Code: Select all
TBPreferencesPath$=C:\Users\ROGER\AppData\Local\TailBite\
TBPrefsFile$=C:\Users\ROGER\AppData\Local\TailBite\TailBite_461.prefs
Code: Select all
"C:\Program Files (x86)\PureBasic\compilers\pbcompiler.exe" "H:\GL_Extentions\GL_ARB_MultiTexture.pbi" /COMMENTED /DEBUGGER /EXE "C:\Users\ROGER\AppData\Local\Temp\PureBasic.exe"
-
- User
- Posts: 59
- Joined: Fri Apr 25, 2003 6:09 pm
- Location: Quebec - Canada
Re: Can't Code more than 32 ProcedureDLL(s)
Here's the result:
C:\Program Files (x86)\PureBasic\Compilers>pbcompiler.exe H:\GL_Extensions\GL_AR
B_Multitexture.pbi /COMMENTED /DEBUGGER /EXE c:\Users\Roger\Appdata\local\Temp\P
ureBasic.exe
******************************************
PureBasic 4.61 (Windows - x86)
******************************************
Compiling H:\GL_Extensions\GL_ARB_Multitexture.pbi
Loading external libraries...
Starting compilation...
469 lines processed.
Creating executable "c:\Users\Roger\Appdata\local\Temp\PureBasic.exe".
Error: Linker
POLINK: fatal error: Accès refusé.
C:\Program Files (x86)\PureBasic\Compilers>
Roger
C:\Program Files (x86)\PureBasic\Compilers>pbcompiler.exe H:\GL_Extensions\GL_AR
B_Multitexture.pbi /COMMENTED /DEBUGGER /EXE c:\Users\Roger\Appdata\local\Temp\P
ureBasic.exe
******************************************
PureBasic 4.61 (Windows - x86)
******************************************
Compiling H:\GL_Extensions\GL_ARB_Multitexture.pbi
Loading external libraries...
Starting compilation...
469 lines processed.
Creating executable "c:\Users\Roger\Appdata\local\Temp\PureBasic.exe".
Error: Linker
POLINK: fatal error: Accès refusé.
C:\Program Files (x86)\PureBasic\Compilers>
Roger
Everything is possible with PureBASIC... All you're missing is imagination!
-
- User
- Posts: 59
- Joined: Fri Apr 25, 2003 6:09 pm
- Location: Quebec - Canada
Re: Can't Code more than 32 ProcedureDLL(s)
ABBKLAUS.... IT WORKS NOW!!!!
In your last post you wrote:
Thanks a lot!
Roger
In your last post you wrote:
I changed the properties for each program (either if I am the Administrator ) PureBasic, TailBite And TailbiteManager as "Executer ce programme en tant qu'administrateur" and it everything works fine now!The problem is that you don´t have TailBite running with Admin-Rights.
Thanks a lot!
Roger
Everything is possible with PureBASIC... All you're missing is imagination!