As well as the button and X/Y axis, we also need:
Z axis
X rotation
y rotation
z rotation
'point of view hat' (used as the left 8-way digital pad on some joysticks)
Plus, shouldn't the axis (and rotation if implemented) commands give a more varied result. Why aren't they an analogue value?
Also, is force feeback control going to be available soon?
More joystick commands...
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More joystick commands...
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Re: More joystick commands...
I already had the same problem and wanted to use analogue Data and wrote an include for windows if you need it: Link
pb 5.11
- DoubleDutch
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Re: More joystick commands...
Thanks, will use that but really needed something cross platform in the end...
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
Re: More joystick commands...
+1 on the Z axis. Can not create a shooter or some sports game without it. Plus I have some one requesting the feature for my app.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
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Re: More joystick commands...
+1
What I would like to see is full support of an XBox360 style controller (10 digital buttons, two analog triggers, two analog sticks and a digital dpad) and at least two of those controllers.
What I would like to see is full support of an XBox360 style controller (10 digital buttons, two analog triggers, two analog sticks and a digital dpad) and at least two of those controllers.