xMas Survivor - Ego-Shooter Project [DEMO]

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X0r
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xMas Survivor - Ego-Shooter Project [DEMO]

Post by X0r »

Hi guys,
in December last year I started a game project called xMas Survivor. After a very successful development phase I released a demo version in the german forums and now want to do that here. :)

Well...as already mentioned in the title of this thread xMas Survivor is an ego-shooter and bases on a simple game concept called survivor mode (like in Max Payne 2): the player's goal is to kill as many enemies as possible on a little map and by this way to collect points which allow to unlock new weapons etc.
Later there will be also an online highscore available (my team partner is currently working on this).

The demo version just contains 2 weapons and a map. The final version is still in development.

Screenshot:
Image

Video/Project site:
http://www.toxyvision.com/index.php?id=xmassurvivor

Download:
xMas Survivor Demo 1.0 Setup
(the setup is just a self-extractor, no worry)
Control wrote: WASD - move
left mouse button - shoot
R/right mouse button - reload
1,2,3... - select weapon
Shift - sprint
C - crouch
It is recommended to patch the game before playing it!

And now, have fun! :D

I would appreciate your feedback. If there is anyone who wants to make some maps for this game just contact me.
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by netmaestro »

May I ask if this is developed exclusively using PB native code, or are you using thirdparty 3D libraries?
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by X0r »

It is written in PB but I am using another 3D Engine.

Seems that you guys do not like this kind of games, only 1 comment in two weeks..
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by Progi1984 »

Haven't you got a linux executable ?
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by X0r »

No, the 3D engine I am using is based on DirectX and therefore it is only supported for Windows.
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by netmaestro »

Seems that you guys do not like this kind of games, only 1 comment in two weeks..
I'd be very interested in trying it out if it used the Purebasic 3D engine, I've been waiting for some 3D coders to show what it's capable of.
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by PureLeo »

May I ask which engine was used?
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by c4s »

I'm not sure but I think to remember that the engine is from DarkBasic.
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by X0r »

No, the Engine I am using is called Blitz3D.
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by PureLeo »

cool, i have this engine too :)

did you use shaders? (looks like you did)
could you tell me which plugins(shader, shadow, etc) was used?
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by X0r »

did you use shaders? (looks like you did)
:lol: ?
Blitz3D uses DX7 so there are no shaders available.
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by PureLeo »

True :mrgreen:

But there are a lot of plugins available...
Your graphics seem too cool for blitz3d
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by X0r »

Your graphics seem too cool for blitz3d
Maybe it is the bloom effect which makes the game look cool. I developed it myself (it is not a blitzhack or something like that). :)
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by PureLeo »

Yeah :] might be the bloom effect, then no blitz3d plugins or stuff, cool to know! Thanks...

Could you share how was it made?
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Re: xMas Survivor - Ego-Shooter Project [DEMO]

Post by maslobojik »

Download link is broken. Can you fix it?
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