I searched, but i found no exact request.
In other languages (lets say Blitz-Ones), in DirectX-Frameworks (HGE, Irrlicht) and also OpenGL and DirectX it is posssible to colorize the sprites. Its a very helpfull for lot of effects, but still missing in PureBasic.
So i request this feature for Sprite3D.
Maybe there are some Hacks around (Luminosity) , but a official Command is missing.
Greetings,
Mike
Sprite3DColor
Re: Sprite3DColor
+1
Why not a ColorSprite3D command to manipulate colors of sprite3D vertices.
like :
Why not a ColorSprite3D command to manipulate colors of sprite3D vertices.
Code: Select all
ColorSprite3D(#Sprite3D, c1[, c2, c3, c4]) ; c1...c4 are colors in RGBA format
Code: Select all
TransformSprite3D(#Sprite3D, x1, y1, [z1], x2, y2, [z2], x3, y3, [z3], x4, y4, [z4])
