If you want to use one Mesh (Created with SetMEshData) as a Level, you´ll need different Textures on the Mesh (some Floors, some Ceilings and some Walls).
In PB-OGRE it is not possible to put different Textures on one Mesh (if you use u-/v-coordinates in the Mesh to use different parts of one Texture, you cannot "tile" them (don´t know, if thats the right expression?!) and even if it would work, the MainTexture could be very big in the end (and therefore not functional with the GraphicsCard)...)
OGRE has the possibility to use SubMeshes to build a Mesh from different parts that can be textured etc. in different ways, but they are not accessible in PB...( http://www.ogre3d.org/docs/api/html/cla ... bMesh.html). It seems to be the same technique that uses Blitz3D under the name "Surfaces".
Additionally, I haven´t seen a command that defines the Range of a Light....
